Best Cold War-era Shipping Port Simulator. XD Really enjoyable once you figure out the mechanics.
But I think there is a bug with the scale when multiple packages are out on the desk at the same time. It keeps weighing packages that are not on the scale.
so idk if this is just an autism thing but i have a rly hard time playing games bc they have to itch my brain just right for me to be able to play them at all and this DEFINITELY DID lol, this game is just absolutely perfect ive been playing for hrs!!! <3
A+ game, I'm enjoying the new mechanics. I'd love to play this offline but the lack of windowed mode option for desktop is a non-starter. I also had an issue where I was unable to attach a 4$ stamp to one of the hockey-shaped parcels, presumably because the hitbox was too big. That's the only frustrations I've run into, in this otherwise fantastic game. Thank you for the zen experience!
What a beautiful game! It is so cosy and chill, something I was not expecting for a game that draws inspiration from Papers Please. But everything from the visual to the sound design and gameplay truly make me feel like I am sorting parcels in a lighthouse, where time would flow more slowly.
Great job! I cannot wait to see how you will improve this game even more.
im obsessed with the vibes of this game - the art was beautiful, and it had a really compelling gameplay loop. it was a bit confusing at times, but i kinda liked being forced to figure it out for myself - and it was never that difficult of a problem. i also didn't find the music or sfx too overwhelming (i often get annoyed by game sounds). thank you for the experience, love your work, looking forward to seeing where else this goes!! btw your dev log names are the funniest <3
As others have said, this game is hella cozy and the gameplay is super satisfying, on top of not being too difficult. There is an endless mode for those who really want to test themselves and try out all the different power-ups, so be ready to sink in some hours into this one!
This game is AMAZING! It's so satisfying and cozy. Love the drawings and graphics. I wish I had found out about this game sooner. This is now my go-to cozy game!
Thanks for all the kind words! I actually visited Peggy's Cove as a kid, when the post office was still in use. Clearly, it left an impression on me x) Hoping to drag the other dev out there sometime this year so we can get some inspo for future updates and record some better ambiance. Thanks for the icecream recommendation ;) -jkyd
Anytime! Hopefully the other dev likes Peggy's cove as well, lol. I always wanted to go to the post office, but sadly, I couldn't fit it into my vacation. Can't wait for future updates! Awesome game once again!
Fascinating expirience! Love the idea of zen-oriented gameplay with no timers pushing you forward - just follow the rulebook, check the packages and plan the deliveries. Very involving gameplay for sure! My mind wants to compare this game to Papers, Please, but that's not right to do so, since Peggy's Post in my opinion is much more than Papers Please-like game
I like this a lot. Cozy and slow, but there's a lot to pay attention to. The style, vibes, and the art are all very pleasant! Love how you can always hear the ocean for ambience. I would love for the story to be more expanded by inclusion of "mini side stories" via maybe the NPCs would say a few bits of dialogue as they hand you their package, would give more life to the game too IMO. Also what that can do is maybe every now and then an NPC would claim that a package is important so you might wanna consider to deliver that particular package ASAP.
In it's current state, I'm already confident to give it a solid 7.5/10
I'm looking forward to potential future updates! (^_^)
Thanks for the feedback! Yes, npcs, questlines, and story elements are 100% planned for a future update -- definitely agree it would give more life to the gameplay :) Glad to hear that's something you'd like to see
Weird, is this in the web? If so, try downloading and lmk if it still happens. You can also send a screenshot to the bug reports channel in our discord and we can take a closer look.
I think it might have to do something with firefox. It does this with other unity web games too. It doesn't happen on chrome. It's as if going full screen and click "selects" the game the same way you highlight text with your cursor.
This is such a cool and relaxing game, I enjoyed it quite a bit! I have played Papers, Please so I was kind of missing the daily timer to force you to go faster. However, if going slow is the vibe of the game, I respect that.
I really liked the look of Peggy's Post, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
It's an interesting demo. I'd be happy to buy a complete Windows version. I can tell you that, this game (in its current form) is already compatible with hundreds of controllers, because it won't interfere with JoyToKey, although Xbox plug-and-play is popular.
i love this game sm i wish there where more papers please like games on here i also wish this was a little longer or maybe more interactive but its soooooo good anyways
Sorry, that's a bug! It's already fixed for the next update (hopefully coming out within the week), but in the meantime, you can avoid triggering it by not leaving any packages on the scale overnight
Thanks for linking the video! It's super insightful watching a first-time play-through, seeing what players get excited about and what we devs need to improve on xD
Took me a second to get the hang of it but after that it was very enjoyable to play through! Managed to clear my debt on the first try and found I had more fun the more things were added.
Yeah, sorry about that! There's no real tutorial atm and the game does ask a lot of the player in terms of figuring stuff out on their own. We plan to add a tutorial, slow down the rules intro, and update the "?" overlay in the future (once the game is closer to being done), but in the meantime, what are you getting stuck on?
2. It's unclear what pattern to use to glue the stamps
3. How to send the ship???
4. How to write down the weight in the notebook? Which button should I press?
5. English is not my native language. I'm not asking you to do translations, but perhaps it would be worth simplifying the words and expressions used in the game.
Hi there! Not the dev, but I've been playing for a while so while I cannot update the tutorial, I can answer your questions!
1. In 7-day mode, your goal is to make $50 by the end of the week to save the lighthouse. In endless mode, just make as much money as you can and don't go bankrupt lol.
2. Doesn't matter how you apply stamps, as long as the value adds up. I personally like laying them out super neat, but that's just my perfectionism speaking.
3. The ships send automatically at the end of the day, no need to worry about it!
4. When you get updates for your notebook, just drag the note announcing the update onto the book. It updates automatically.
I'm not sure what your native language is (not like I'm fluent in anything but English anyhow), but I hope that I was able to help with my answers. :)
Thanks! Yeah, it's super helpful for us to learn where players are getting stuck :) Hopefully we can translate/localize in the future, but we'll definitely work on the tutorial before that happens
So I have heard about this weighing machine bug that has been occurring. The weighing machine will bug out and display money instead of actual scale, and when a stamp is placed, the scale will display ERROR. I have managed to track it down, and it seems like leaving a package overnight on the scale will bug it. I have tried it with another save file, and it still worked. Let me know if it works for you.
Oof, sorry about that! We've been trying to (unsuccessfully) replicate this bug for a bit -- if you're down to help us solve it, your save file would be super helpful. You can hop in our discord and post it in bug reports
Great work on the game. It builds really well on papers, please whilst having it's own niche. Recurring characters would be nice and perhaps have storms damage the building, requiring you to spend money to fix it. Maybe embargoes between countries aswell. These are of course suggestions. Thank you for your good work.
I love this game so much, I'm so glad there's an endless mode because I've been playing this during my downtime at work for the past couple weeks! Super excited to see what else you have in store <3
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Best Cold War-era Shipping Port Simulator. XD
Really enjoyable once you figure out the mechanics.
But I think there is a bug with the scale when multiple packages are out on the desk at the same time. It keeps weighing packages that are not on the scale.
Haha, thanks! Yeah, that's prob a bug -- we'll take a look
love it, but i camt seem to get it full screen
Dev i love you so much for making this game, we're all cracking you fr, Great game
wonderful experience!
so idk if this is just an autism thing but i have a rly hard time playing games bc they have to itch my brain just right for me to be able to play them at all and this DEFINITELY DID lol, this game is just absolutely perfect ive been playing for hrs!!! <3
So glad to hear! <3
AMAZING GAME!! love how cozy but addicting this game is, I've already downloaded and honestly I have been playing for hours! :)
A+ game, I'm enjoying the new mechanics. I'd love to play this offline but the lack of windowed mode option for desktop is a non-starter. I also had an issue where I was unable to attach a 4$ stamp to one of the hockey-shaped parcels, presumably because the hitbox was too big. That's the only frustrations I've run into, in this otherwise fantastic game. Thank you for the zen experience!
What a beautiful game!
It is so cosy and chill, something I was not expecting for a game that draws inspiration from Papers Please. But everything from the visual to the sound design and gameplay truly make me feel like I am sorting parcels in a lighthouse, where time would flow more slowly.
Great job! I cannot wait to see how you will improve this game even more.
im obsessed with the vibes of this game - the art was beautiful, and it had a really compelling gameplay loop. it was a bit confusing at times, but i kinda liked being forced to figure it out for myself - and it was never that difficult of a problem. i also didn't find the music or sfx too overwhelming (i often get annoyed by game sounds). thank you for the experience, love your work, looking forward to seeing where else this goes!! btw your dev log names are the funniest <3
Thanks so much, glad to hear your thoughts on the difficulty/figure-out-able-ness! <3 Yeah, I worked hard on those dev log names ;)
As others have said, this game is hella cozy and the gameplay is super satisfying, on top of not being too difficult. There is an endless mode for those who really want to test themselves and try out all the different power-ups, so be ready to sink in some hours into this one!
Super nice game!
great game
I really love the art style and gameplay of this game!
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Game:
This game is AMAZING! It's so satisfying and cozy. Love the drawings and graphics. I wish I had found out about this game sooner. This is now my go-to cozy game!
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Similarities:
There's a similar place like this in REAL LIFE! It's in Nova Scotia, Canada. It's called Peggy's Cove!
If you ever visit, be sure to check out "Peggy's Cove Convenience and Dairy Bar." The BEST ice cream I have ever tasted!
The scenery is amazing there too, with many rocks and stunning views to photograph.
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Rating:
I give it a 9.5/10, it's super addictive! I genuinely can't wait for new updates!
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That's all! Thank you for reading this :D Have a great morning/noon/afternoon/evening/night.
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Thanks for all the kind words! I actually visited Peggy's Cove as a kid, when the post office was still in use. Clearly, it left an impression on me x) Hoping to drag the other dev out there sometime this year so we can get some inspo for future updates and record some better ambiance. Thanks for the icecream recommendation ;) -jkyd
Anytime! Hopefully the other dev likes Peggy's cove as well, lol. I always wanted to go to the post office, but sadly, I couldn't fit it into my vacation. Can't wait for future updates! Awesome game once again!
Fascinating expirience! Love the idea of zen-oriented gameplay with no timers pushing you forward - just follow the rulebook, check the packages and plan the deliveries. Very involving gameplay for sure! My mind wants to compare this game to Papers, Please, but that's not right to do so, since Peggy's Post in my opinion is much more than Papers Please-like game
Thanks so much!
In it's current state, I'm already confident to give it a solid 7.5/10
I'm looking forward to potential future updates! (^_^)
Thanks for the feedback! Yes, npcs, questlines, and story elements are 100% planned for a future update -- definitely agree it would give more life to the gameplay :) Glad to hear that's something you'd like to see
I respect the vibes, but I was pretty upset when I got blindsided by postage change prices for packages I pre-postaged in storage.
loving the game but how do you stamp something?
drag the stamp over to the parcel and press the 'R' key
right-clicking while holding the stamper should also do it
For some reason, if i play in full screen, if i click anything the game turns blue.
Weird, is this in the web? If so, try downloading and lmk if it still happens. You can also send a screenshot to the bug reports channel in our discord and we can take a closer look.
I think it might have to do something with firefox. It does this with other unity web games too. It doesn't happen on chrome. It's as if going full screen and click "selects" the game the same way you highlight text with your cursor.
I face the same exact problem, but everything turns pink. I also use firefox BTW.
This is such a cool and relaxing game, I enjoyed it quite a bit! I have played Papers, Please so I was kind of missing the daily timer to force you to go faster. However, if going slow is the vibe of the game, I respect that.
I have nothing complicated to say other than this was really fun!
Hello Digitarium,
I really liked the look of Peggy's Post, and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience.
A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?
I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!
I recently just completed a playtest if you would like an example!
It's an interesting demo. I'd be happy to buy a complete Windows version. I can tell you that, this game (in its current form) is already compatible with hundreds of controllers, because it won't interfere with JoyToKey, although Xbox plug-and-play is popular.
Gameplay and Critique ;)
is the lighthouse based off peggy's cove lighthouse?!?
IT IS I LIVE BY THERE
lol indeed it is
this is so cute and fun! I just wish I could remove stamps after they were applied - I sometimes get muddled with the sizes and can't make it right :(
Boy do we have good news for you! The stamp removal tool (sneak peeks on discord) will go live with the next update, hopefully some time this weekend.
i love this game sm i wish there where more papers please like games on here i also wish this was a little longer or maybe more interactive but its soooooo good anyways
The scale sometimes changes to dollars. How can I know the weight of that?
Sorry, that's a bug! It's already fixed for the next update (hopefully coming out within the week), but in the meantime, you can avoid triggering it by not leaving any packages on the scale overnight
hi hi!! i played this game and really really enjoyed it!! (thanks for not having a time limit, it made it relaxing instead of stressful!)
Thanks for linking the video! It's super insightful watching a first-time play-through, seeing what players get excited about and what we devs need to improve on xD
Took me a second to get the hang of it but after that it was very enjoyable to play through! Managed to clear my debt on the first try and found I had more fun the more things were added.
aweee this was such a cute lil game! Easy to understand as long as you're willing to click around and find some things on your own!
Ahhhhhh too hard for me... Can't understand anuthing... Even the ? button cant help
Yeah, sorry about that! There's no real tutorial atm and the game does ask a lot of the player in terms of figuring stuff out on their own. We plan to add a tutorial, slow down the rules intro, and update the "?" overlay in the future (once the game is closer to being done), but in the meantime, what are you getting stuck on?
1. It's hard to understand what to aim for.
2. It's unclear what pattern to use to glue the stamps
3. How to send the ship???
4. How to write down the weight in the notebook? Which button should I press?
5. English is not my native language. I'm not asking you to do translations, but perhaps it would be worth simplifying the words and expressions used in the game.
I hope my comment will help you.
Hi there! Not the dev, but I've been playing for a while so while I cannot update the tutorial, I can answer your questions!
1. In 7-day mode, your goal is to make $50 by the end of the week to save the lighthouse. In endless mode, just make as much money as you can and don't go bankrupt lol.
2. Doesn't matter how you apply stamps, as long as the value adds up. I personally like laying them out super neat, but that's just my perfectionism speaking.
3. The ships send automatically at the end of the day, no need to worry about it!
4. When you get updates for your notebook, just drag the note announcing the update onto the book. It updates automatically.
I'm not sure what your native language is (not like I'm fluent in anything but English anyhow), but I hope that I was able to help with my answers. :)
Thanks!
Thanks! Yeah, it's super helpful for us to learn where players are getting stuck :) Hopefully we can translate/localize in the future, but we'll definitely work on the tutorial before that happens
found the 75 stamp :D
Thanks for the game! Love it!!! I really like the concept of the game and the graphics are superb! Music is chill too :)
Thanks, glad you enjoyed! <3
I did!
So I have heard about this weighing machine bug that has been occurring. The weighing machine will bug out and display money instead of actual scale, and when a stamp is placed, the scale will display ERROR. I have managed to track it down, and it seems like leaving a package overnight on the scale will bug it. I have tried it with another save file, and it still worked. Let me know if it works for you.
I have a video recording ready if you wish.
My savior <3 No need for the video, I can replicate it now -- thanks! We should have it fixed for the next update
Idk what happened but the scale broke on my endless file, it's now displaying money amounts for packages and reading ERROR for stamps
Oof, sorry about that! We've been trying to (unsuccessfully) replicate this bug for a bit -- if you're down to help us solve it, your save file would be super helpful. You can hop in our discord and post it in bug reports
i love love love this! very relaxing and satisfying :)
This game is very relaxing and I haven't encountered any bugs during my gameplay. Keep this performance up!
Great work on the game. It builds really well on papers, please whilst having it's own niche. Recurring characters would be nice and perhaps have storms damage the building, requiring you to spend money to fix it. Maybe embargoes between countries aswell. These are of course suggestions. Thank you for your good work.
Thanks for the feedback! Love the ideas
I love this game so much, I'm so glad there's an endless mode because I've been playing this during my downtime at work for the past couple weeks! Super excited to see what else you have in store <3