Take on the role of the lightkeeper and postmaster at Peggy’s Post. Sort mail, assign postage, and load parcels onto the correct delivery vehicle for shipping.

We recommend starting with the 7-Day mode, as it gradually introduces the mechanics. There is no explicit tutorial at the moment, so we encourage you to click around, read the notes, take your time... there's lots of hidden things to discover :) Endless mode has no additional content¹, it just starts with all mechanics available from day 1 -- for the sorting mail enthusiasts!

With the exception of the game engine itself and a few free-to-use fonts, everything else from the sfx, ambiance, music, art, and programming, was all recorded, edited, drawn, and/or typed solely by our two-person team. Originally made in 72h for LD53 with the theme "Delivery", currently in development. Join us on Discord to report bugs, play-test new builds, and let us know your feedback! 




---Controls------------------------

[L-CLICK]........hold item

[R-CLICK]/[R]....rotate/use held item²

click dog-eared corners to flip through book/map pages 



---Shortcuts------------------------

[TAB]............toggle shipping inventory/mistake preview

hold [L-SHIFT]...preserve current layering of held item

hold [L-CTRL]....push layering of held object to back

[W]/[E]..........flip through shipping blueprints back/forwards (only with multiple routes)

[Q]..............toggle storage (once unlocked)

[D]..............next customer

[A]..............end day 


--------------------------------------------------------------------------------------------------------

¹ the usage of "no" in this particular case is a poor example of the correct usage of "no", as endless mode does in fact have additional content in the form of a single rule/tool combo, but not enough content that the developers felt okay stating endless mode had additional content. So here we are, over-explaining a wildly unimportant facet of a chronically under-explained almost-game-demo.

² whether the item in question performs a "rotate" or "use" is entirely dependent on the specific item and results may vary.

Updated 7 days ago
StatusIn development
PlatformsHTML5, Windows, macOS
Rating
Rated 4.8 out of 5 stars
(280 total ratings)
Authordigitarium
GenreSimulation
Made withUnity
TagsAtmospheric, Cozy, Ludum Dare, Ludum Dare 53, Management, No AI, Pixel Art, Relaxing, sorting, wholesome
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksLudum Dare

Download

Download
Peggy's Post Mac v1.5.4.zip 72 MB
Download
Peggy's Post Windows v1.5.4.zip 63 MB

Development log

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Viewing most recent comments 1 to 40 of 120 · Next page · Last page
(1 edit) (+1)

Beautifully good game, love this little and ussually unnoticed detailes like adding wheight to the stamps package. Look forward to see this game getting more content in the future (I guess adding some mechanics related to the names of the people or sender's address). Oh, and also want to see some actual lightkeeper's rootine, like turning it on or off and reparing it from time to time.

I don't know wtf is in there but it has got to be illegal, it's lighter than air for fuck's sake

(btw, it was on the yellow route)

I think you've discovered a new element. Definitely illegal, KAN-Post thanks you for catching it.

Can you recall anything special that this package went through? (i.e. was it left on the scale overnight, was it kept in storage, was it kept for more than 7days, etc)

Endless mode/7-day? Web/downloaded? I'm guessing the scale showed an actual weight, and it just did this nonsense in the mistake preview.

I'm on web and this was on endless, I kept the package overnightn in the shed for just one night, whit no stamps on it. 

I must have weighed the package when I got it initially, but I don't remember the value, when I wheighed it for shipping the day after, it actually showed 0 grams, and yes I made sure it was on the scale, not next to it, not behind it but perfectly on the scale. I also put it back in the shed and then took it back out to make sure, without any change.

Since it was less than 10 grams, I put a 50 cent stamp on it and send it on it's way.

That's it, I wish KAN-Post good luck in fixing this issue 

I’m not sure if it’s me but I’m playing in the browser on iPad and every time I click on any of the items, they move everywhere I click. It blocks whatever I’m trying to click on, keeping me from playing.

Sorry about that! We haven't tested on iPad or really any devices other than pc/mac, but we'll look into it :)

(+1)

I am absolutely in love with this game. It's giving Strange Horticulture vibes and I adore that. The set designs, color choices, and movements are perfect. There's no obnoxious over-styled setting to look at, just a simple (but not overly simple) art style that isn't an 8bit-esque hellscape or some kawaii-uwu-pastel fever dream that makes you regret having functioning eyes. (And don't come at me people. There's a time and places for those types of art styles and it's not all of the time and everywhere.)

Also, the sound design for this game are IMO perfect. This dev has done an incredible job with their selections. I'm on the spectrum and sounds are one of my big sensory issues and there's nothing harsh sounding or jarring, just calm and relaxing. Someone else mentioned in an earlier comment and I wholeheartedly agree; this game scratches that itch in my autistic brain.

I truly hope that you continue to develop this. It's great as it is now and I can totally see you making it even better. I'm excited to follow along on the journey!

Thanks so much for all your kind words <3 so glad you enjoy!

(+1)

surprisingly difficult this litte game, I absolutely love it 

(+1)

Best Cold War-era Shipping Port Simulator. XD
Really enjoyable once you figure out the mechanics.

But I think there is a bug with the scale when multiple packages are out on the desk at the same time.  It keeps weighing packages that are not on the scale.

Haha, thanks! Yeah, that's prob a bug -- we'll take a look

(+1)

love it, but i camt seem to get it full screen

(+2)

Dev i love you so much for making this game, we're all cracking you fr, Great game

(+1)

wonderful experience!

(+2)

so idk if this is just an autism thing but i have a rly hard time playing games bc they have to itch my brain just right for me to be able to play them at all and this DEFINITELY DID lol, this game is just absolutely perfect ive been playing for hrs!!! <3

(+1)

So glad to hear! <3

(+1)

AMAZING GAME!! love how cozy but addicting this game is, I've already downloaded and honestly I have been playing for hours! :)

(+1)

A+ game, I'm enjoying the new mechanics.  I'd love to play this offline but the lack of windowed mode option for desktop is a non-starter. I also had an issue where I was unable to attach a 4$ stamp to one of the hockey-shaped parcels, presumably because the hitbox was too big.  That's the only frustrations I've run into, in this otherwise fantastic game.  Thank you for the zen experience!

(+1)

What a beautiful game!
It is so cosy and chill, something I was not expecting for a game that draws inspiration from Papers Please. But everything from the visual to the sound design and gameplay truly make me feel like I am sorting parcels in a lighthouse, where time would flow more slowly.

Great job! I cannot wait to see how you will improve this game even more.

(+4)

im obsessed with the vibes of this game - the art was beautiful, and it had a really compelling gameplay loop. it was a bit confusing at times, but i kinda liked being forced to figure it out for myself - and it was never that difficult of a problem. i also didn't find the music or sfx too overwhelming (i often get annoyed by game sounds). thank you for the experience, love your work, looking forward to seeing where else this goes!! btw your dev log names are the funniest <3

Thanks so much, glad to hear your thoughts on the difficulty/figure-out-able-ness! <3 Yeah, I worked hard on those dev log names ;)

(+2)

As others have said, this game is hella cozy and the gameplay is super satisfying, on top of not being too difficult. There is an endless mode for those who really want to test themselves and try out all the different power-ups, so be ready to sink in some hours into this one!

(+1)

Super nice game!

(+1)

great game

(+1)

I really love the art style and gameplay of this game!

(+1)

-----------------------------------------------------------------------

Game:

This game is AMAZING! It's so satisfying and cozy. Love the drawings and graphics. I wish I had found out about this game sooner. This is now my go-to cozy game! 

-----------------------------------------------------------------------

Similarities:

There's a similar place like this in REAL LIFE! It's in Nova Scotia, Canada. It's called Peggy's Cove! 

If you ever visit, be sure to check out "Peggy's Cove Convenience and Dairy Bar." The BEST ice cream I have ever tasted! 

The scenery is amazing there too, with many rocks and stunning views to photograph. 

---------------------------------------------------------------------

Rating: 

I give it a 9.5/10, it's super addictive! I genuinely can't wait for new updates!

-----------------------------------------------------------------------

That's all! Thank you for reading this :D Have a great morning/noon/afternoon/evening/night. 

--------------------------------------------------------

(+1)

Thanks for all the kind words! I actually visited Peggy's Cove as a kid, when the post office was still in use. Clearly, it left an impression on me x) Hoping to drag the other dev out there sometime this year so we can get some inspo for future updates and record some better ambiance. Thanks for the icecream recommendation ;)   -jkyd

(+1)

Anytime! Hopefully the other dev likes Peggy's cove as well, lol.  I always wanted to go to the post office, but sadly, I couldn't fit it into my vacation. Can't wait for future updates! Awesome game once again!

(+1)

Fascinating expirience! Love the idea of zen-oriented gameplay with no timers pushing you forward - just follow the rulebook, check the packages and plan the deliveries. Very involving gameplay for sure! My mind wants to compare this game to Papers, Please, but that's not right to do so, since Peggy's Post in my opinion is much more than Papers Please-like game

Thanks so much!

(+1)

I like this a lot. Cozy and slow, but there's a lot to pay attention to. The style, vibes, and the art are all very pleasant! Love how you can always hear the ocean for ambience. I would love for the story to be more expanded by inclusion of "mini side stories" via maybe the NPCs would say a few bits of dialogue as they hand you their package, would give more life to the game too IMO. Also what that can do is maybe every now and then an NPC would claim that a package is important so you might wanna consider to deliver that particular package ASAP.


In it's current state, I'm already confident to give it a solid 7.5/10

I'm looking forward to potential future updates! (^_^)

(+1)

Thanks for the feedback! Yes, npcs, questlines, and story elements are 100% planned for a future update -- definitely agree it would give more life to the gameplay :) Glad to hear that's something you'd like to see

I respect the vibes, but I was pretty upset when I got blindsided by postage change prices for packages I pre-postaged in storage. 

(+2)

loving the game but how do you stamp something?

(+1)

drag the stamp over to the parcel and press the 'R' key

right-clicking while holding the stamper should also do it

(+1)

For some reason, if i play in full screen, if i click anything the game turns blue.

Weird, is this in the web? If so, try downloading and lmk if it still happens. You can also send a screenshot to the bug reports channel in our discord and we can take a closer look.

I think it might have to do something with firefox. It does this with other unity web games too. It doesn't happen on chrome. It's as if going full screen and click "selects" the game the same way you highlight text with your cursor.

I face the same exact problem, but everything turns pink. I also use firefox BTW.

This is such a cool and relaxing game, I enjoyed it quite a bit! I have played Papers, Please so I was kind of missing the daily timer to force you to go faster. However, if going slow is the vibe of the game, I respect that.

(+1)

I have nothing complicated to say other than this was really fun!

Hello Digitarium,

I really liked the look of Peggy's Post,  and wanted to see if you’d be interested in a small playtest partnered with GameUserResearch. This would be completely free, and we'd collect real gameplay data, feedback, and recorded footage/screenshots/surveys to help refine the experience.

A key focus would be how well players understand the game’s mechanics, whether everything is intuitive, and what could be improved to make the experience clearer and smoother. We’d also analyze engagement, difficulty balance, and overall UX to see if anything could be refined. Additionally, do you have any other games in development that might benefit from structured user testing?

I’d love to help provide early feedback and insights that could shape the game’s direction. Let me know if this sounds useful, I’d be happy to discuss it further!

I recently just completed a playtest if you would like an example!

It's an interesting demo. I'd be happy to buy a complete Windows version. I can tell you that, this game (in its current form) is already compatible with hundreds of controllers, because it won't interfere with JoyToKey, although Xbox plug-and-play is popular.

Gameplay and Critique ;)

(+2)

is the lighthouse based off peggy's cove lighthouse?!?

(+2)

IT IS I LIVE BY THERE

lol indeed it is

(+1)

this is so cute and fun! I just wish I could remove stamps after they were applied - I sometimes get muddled with the sizes and can't make it right :(

Boy do we have good news for you! The stamp removal tool (sneak peeks on discord) will go live with the next update, hopefully some time this weekend.

(+1)

i love this game sm i wish there where more papers please like games on here i also wish this was a little longer or maybe more interactive but its soooooo good anyways

(+2)

The scale sometimes changes to dollars. How can I know the weight of that?

Sorry, that's a bug! It's already fixed for the next update (hopefully coming out within the week), but in the meantime, you can avoid triggering it by not leaving any packages on the scale overnight

(+1)

hi hi!! i played this game and really really enjoyed it!! (thanks for not having a time limit, it made it relaxing instead of stressful!)


(+1)

Thanks for linking the video! It's super insightful watching a first-time play-through, seeing what players get excited about and what we devs need to improve on xD

(+1)

Took me a second to get the hang of it but after that it was very enjoyable to play through! Managed to clear my debt on the first try and found I had more fun the more things were added.

(+1)

aweee this was such a cute lil game! Easy to understand as long as you're willing to click around and find some things on your own! 

(+2)

Ahhhhhh too hard for me... Can't understand anuthing... Even the ? button cant help

Yeah, sorry about that! There's no real tutorial atm and the game does ask a lot of the player in terms of figuring stuff out on their own. We plan to add a tutorial, slow down the rules intro, and update the "?" overlay in the future (once the game is closer to being done), but in the meantime, what are you getting stuck on?

(+1)

1. It's hard to understand what to aim for.

2. It's unclear what pattern to use to glue the stamps

3. How to send the ship???

4. How to write down the weight in the notebook? Which button should I press?

5. English is not my native language. I'm not asking you to do translations, but perhaps it would be worth simplifying the words and expressions used in the game.

I hope my comment will help you.

(+1)

Hi there! Not the dev, but I've been playing for a while so while I cannot update the tutorial, I can answer your questions!

1. In 7-day mode, your goal is to make $50 by the end of the week to save the lighthouse. In endless mode, just make as much money as you can and don't go bankrupt lol.

2. Doesn't matter how you apply stamps, as long as the value adds up. I personally like laying them out super neat, but that's just my perfectionism speaking.

3. The ships send automatically at the end of the day, no need to worry about it!

4. When you get updates for your notebook, just drag the note announcing the update onto the book. It updates automatically.

I'm not sure what your native language is (not like I'm fluent in anything but English anyhow), but I hope that I was able to help with my answers. :)

(2 edits) (+1)

Thanks!

Thanks! Yeah, it's super helpful for us to learn where players are getting stuck :) Hopefully we can translate/localize in the future, but we'll definitely work on the tutorial before that happens

(1 edit) (+3)

found the 75 stamp :D

(+2)

Thanks for the game! Love it!!! I really like the concept of the game and the graphics are superb! Music is chill too :)

Thanks, glad you enjoyed! <3

(+1)

I did!

(3 edits) (+1)

So I have heard about this weighing machine bug that has been occurring. The weighing machine will bug out and display money instead of actual scale, and when a stamp is placed, the scale will display ERROR. I have managed to track it down, and it seems like leaving a package overnight on the scale will bug it. I have tried it with another save file, and it still worked. Let me know if it works for you.

I have a video recording ready if you wish.

My savior <3 No need for the video, I can replicate it now -- thanks! We should have it fixed for the next update

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