
Peggy's Post
Take on the role of the lightkeeper and postmaster at Peggy’s Post. Sort mail, assign postage, and load parcels onto the correct delivery vehicle for shipping.
We recommend starting with the 7-Day mode, as it gradually introduces the mechanics. Endless mode has no additional content, it just starts with all mechanics available from day 1 -- for the sorting mail enthusiasts!
Originally made in 72h for LD53 with the theme "Delivery", currently in development. Join us on Discord to report bugs, play-test new builds, and let us know your feedback!
---Controls------------------------
[L-CLICK]........hold item
[R-CLICK]/[E]....rotate held item
* click dog-eared corners to flip through book/map pages
---Shortcuts------------------------
[TAB]............toggle shipping inventory/mistake preview
hold [L-SHIFT]...preserve current layering of held item
hold [L-CTRL]....push layering of held object to back
[D]..............next customer
[A]..............end day
Updated | 6 days ago |
Status | In development |
Platforms | HTML5, Windows, macOS |
Rating | Rated 4.8 out of 5 stars (124 total ratings) |
Author | digitarium |
Genre | Simulation |
Made with | Unity |
Tags | 2D, Atmospheric, Cozy, Ludum Dare, Ludum Dare 53, Management, Pixel Art, Relaxing, sorting, wholesome |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Ludum Dare |
Development log
- Pest control (v1.5.3)6 days ago
- Introducing save slot, save slot, and save slot (v1.5.2)40 days ago
- KEEP CALM AND IGNORE THE COMMAS (v1.5.1)Sep 23, 2024
- Does the rulebook go this way up¿ (v1.5.0)Sep 08, 2024
- KAN-Post price gouging confirmed!May 04, 2024
- De-Bugged BuildApr 04, 2024
- Inedible Text HotfixMar 12, 2024
- Endless ModeDec 14, 2023
Comments
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Recently the scale will sometimes switch to dollars when weighing packages. The dollar value seems to be 1/10th of the weight. E.g. if it says $10.80 the package weighs 108g. Refreshing and starting the day over does not help, the only way to fix it is to finish the day and it will be right the next day.
Also, what happened to the option to purchase additional customers?
Yeah, I think we just introduced this bug, ironically by fixing a different scale bug x) Does it happen specifically with packages that were stored overnight, or maybe stored rotated? Or did it happen to just any random parcel? If you've found a way to reproduce it, let us know.
At the moment, purchasing the wayward mariner once should unlock the marketing upgrade. It might shift around though in the future -- we're still figuring out the upgrade tree structure!
It seemingly happens on a random day to all packages weighed that day, even if I refresh and start that day over again. I can usually weigh one or two times before it bugs out.
I honestly really love this game. It has that same soothing effect that a game of solitaire gives. You have to use your brain, but there's no stress, and you get to sort out stuff. The music and ambience is also so nice! Even the sound effects are very wisely chosen and they don't get annoying at any point.
I hope we can get a "quit" option before starting the day, though? If that's possible (At the menu where you can choose upgrades.) Or maybe it's already there I just missed it.
The "hockey stick" shaped parcels tend to cover the display on the weight scale, but it's easy enough to move away.
Anywho, it's such a great game. I love to just jump into my endless save and feel the perfect balance of relaxing and having to use my brain.
Thanks so much! Most of the audio was captured with a portable field recorder -- the waves are from Lake Ontario in spring, and a good chunk of the paper/moving item sounds were recorded hunched under a comforter. We're hoping to add seasonal ambiance/music, gotta wait for June though to capture crickets at night :)
Yeah, there's no "quit" option in that scene atm, but we'll prob add in a normal esc menu at some point that can be accessed across all scenes. It wouldn't save the day's progress though, unless that's the goal?
The new update made the game significantly easier ! Before I did not even get close to finishing the game with enough money (even without making mistakes, i never had enough stamps or enough room on the different charter routes to send everything), but now i was able to with the same strategies i was previously using! the storage is a very nice quality of life addition, but the rebalanced payment calculation system made quite a difference (hell, i could've gotten the optional stamp sorter instead of sorting my stamps manually at the beginning of each day, where before i was struggling too much to make enough money for it to be worth it)
all in all, very nice game, thank you :)
oh, and some issues i had (i play on firefox browser version):
- sometimes the elements would stop moving (typically when id exit out of the storage/ships), though i was able to unbug them by switching between the different charter routes
- when keeping packages from day to day, they would sometimes stop reacting with the scales so i had to try to remember/guess what weight they were (typically an issue when i was short on/saving stamps on the previous day, or the days with a price update)
- if you open the stamp packages too close to the borders, they can sometimes jump out of bound which can be a bit of an issue
Good to hear the balancing is getting better! Appreciate the bug reports, new build should fix 'em all :)
Really charming game, Good job.
I LOOOOVE RHE GAME PLEASE CAN U UPDATE THE MAC DOWNLOAD CUZ IT DOESNT WORKK
Haha, literally trying to debug that rn...mac permissions are a pain
Edit: should work now! see comment below
OMG TYSM!!! literally one of the best game i have ever found on itchio
I really like this game!! It's so cozy and relaxing :)
Really sad that i can't seem to open it on mac :((( Does anyone know why?
Thanks! Yeah, sorry about that, permissions have been chmodded -- it should work through the itch app no problems. If you're downloading/running manually, you'll need to override your Mac security settings first (Finder > Security & Privacy > General > click [Open Anyway]), but it should work after that :)
this game is a lot of fun but i cant beat it because the game will glitch out and i cannot select anything. very infuriating
That's unfortunate, it sounds like the game works at first, but then it becomes unresponsive. Does this happen at the same point every time (i.e. day 3 or after purchasing a specific upgrade)?
Are you playing in the browser? If so, which one? Do you experience the same issue with the downloaded version? That would help us determine if this is a general problem with the game, or something that only happens on a specific platform/your specific setup. Thanks!
im experisencing the same problem, i got it on day 5, after i bought stamp auto sorter and its upgrade, ive played on browser, i can still rotate items just not move them anywhere. great game otherwise super fun:)
Ooh interesting, thanks! We had another bug report related to that exact upgrade, might be something tangential -- if it happens again, let us know if resetting the day through
the rule bookrefreshing the page fixes anything.Hi! Yes, the game works fine at first then I cannot move any items. I can still click to get a next customer or open the ship page. It happens randomly. It happened once at the last day and another at day 3. I didn’t notice anything with the upgrades. I play on Firefox. I can try downloading it later and seeing if it happens. Really fun game though.
Thanks, that's really helpful! If it happens again, try restarting the day through
the rule bookrefreshing the page, and let us know if that changes anything. We'll have some time this weekend to try and fix it :)It happened again on day 3. I refreshed the page and re-did the day and was able to complete it. It happened again on day 4, and I did the same and was able to complete it. I had to refresh once or twice each day but was able to finish the game. Thanks. :)
Edit: Nevermind. I tried another run to see what would happen and it blocked me on the day where you unlock the fragile packages. It had the same glitch and anytime I reloaded it would happen again. I tried doing the day faster or slower but it didn't seem to affect it at all.
Hmm... I was hoping refreshing would fix the problem, as that'd narrow down the search for fixing it. This might be two separate bugs. With your second run, is everything frozen from the beginning of the day (like right when you load in), or does it happen at some point during the day?
If you're down to help us solve this, you can join our discord and hop into bug reports -- easier to share save files that way. Ping @jkyd and I'll meet 'cha there
Well done. Laid back and fun.
I enjoyed playing this game; it was relaxing and addictive, but I encountered this strange bug. Sometimes, when I don't have enough space to ship a package, I leave it on the counter. The next day, the package randomly duplicates. It happened to me three times.
Thanks, yeah I've had that happen too -- we're working on getting a bug fix build out soon
Very much enjoying the game as well as the relaxing music.
The only bug I've encountered has been that packages don't seem to trigger the scale at all if I take the packages out of storage on a new day. They all just register as 0g.
Thanks Meatclump, we're looking into it :) Love the username
I just noticed when you return a package to a customer, the pointer becomes a middle finger! Haha
Lovely game! Can't wait for updates.
i went to play this game real quick and now its almost past midnight and i accidentally spent an hour and a half playing!! lots of fun!
Haha, happy to hear that! (apologies to your sleep schedule)
I'm obsessed with this game! It's so simple and soothing. I love getting to manage all the moving pieces and watch things pan out when I plan ahead properly. Can't wait to see where this goes!
Thank you! <3
great game!! the learning curve was a little steep, and it was weird that I couldn't exit gameplay back to the main menu, but I absolutely loved this and I hope to see more!
You can actually exit to the main menu by flipping to the end of the Price Book, however, it only saves the beginning of the day and not during I believe :> Hope this helps :D
Thanks so much! We'll probably be forced to make a "real menu" at some point, but like SusieSue said, everything's in the rule book for now. Definitely agree on the steep learning curve, I think 7-day mode will have to become 10 or 12 days instead -- it's especially overwhelming when you get mulitple new notes first thing on like day3
Hey is it just me, but I found a 75 cent stamp under the Scale on the first day. Just putting this out there :D (Edit: I think its actually every day. 'o')
Finally completed the 7-Days by paying the 50 dollars :>
Wahoo! Congrats :D
I like this game a lot! It's kind of like Papers, Please! but without war and bribery. Also, I like how putting the stamps on the weighing scale shows how much they cost :)
This a wonderful game!
This is currently one of my favorite games, once I figured everything out with postage and routes it has been really relaxing. I'll say that I wish there was a dedicated section to store packages at the desk as they kept glitching and getting in the way, would love a save option as well, and maybe a bit more of a story could be a nice addition to the game! Might help with the repetitiveness or at least on the seven-day mode, thank you for sharing this game!
Thanks! We'll definitely be adding parcel storage and a story, a save-system will be in the next update :)
hii may i ask when will be the new update?
Most likely sometime before the end of the month, we'll be releasing a play-test to our discord hopefully this weekend/early next week.
very confussing. i dont understand how much each package needs.
This game is very fun and addictive.
I hope there is more content, and a Steam version.
The problems I've had so far are as follows:
1. during the stamp organizing process, I performed an unsure action that caused the stamp organizing to get stuck and a parcel to become always selected. There are only a few stamps left on the screen that can be manipulated, most of the stamps cannot be manipulated, and moving certain components may cause the animation of the stamp sorting to continue, or it may cause the component itself to become inoperable. I managed to complete the level, but one of the stamps remains on the screen and inactive for the rest of the process.
2. You can only purchase a maximum of two packs of Mystery Stamps. Please hide the purchase option when the limit is reached, or just remove the limit.
3. the result of the stamp sorting is random, it would be better if the mystery stamps can be sorted to the bottom.
4. the values may need to be balanced further, mailing a $0.25 parcel that I can earn $2 from is a strange thing when you think about it.
5. the game currently goes back to august 1st after august 31st even though I tried to get to september 1st in endless mode.
Appreciate the feedback, you bring up some great points!
1. That's a weird new bug for sure. What was the unsure action you performed that caused the stamp to get stuck? Is this something you can reliably replicate?
2. That's not intentional, potentially a bug? Are you opening the mystery stamp packs every day (i.e. could this be related to transferring unopened stamp packs to the next day) or is it just preventing you from purchasing more than 2 per run regardless?
3. True, sounds like a good shop upgrade to me
4. Very much yes, variable earnings based on parcel size are in the works
5. Honestly, we didn't expect anyone to play long enough to notice the looping month, so thanks? This was a temporary solution to squeeze the calendar into the last update, congrats on revealing this dirty secret :D
1. I restarted the game with a new game and using only the Start pack of stamps did not reproduce the glitch, so I'm not sure what happened then. Given that it only happened once in a long game, perhaps it would take a large number of stamps to reproduce the glitch.
2. because of the sequencing issue in (3), I tend to open Mystery only if I must, so I would leave the unopened Mystery pack on the desktop, but this pack would only last for two at a time. Purchasing the third pack still results in only two packs, but I have paid for that.
Thanks, that's super helpful -- think we can fix 'em in the next build
the game keeps randomly deciding to not allow me to pick up/move items, it resolves on its own after a little bit of waiting
after playing more and i figured out its fixed by flipping through one of the corners, cant figure out whats causing it tho
Thanks for the report, does it resolve by flipping through *any* dog-eared corner or is it specifically the map/book etc? Did you alt-tab back into the game at any point? There's a similar bug after alt-tabbing, fixed by hitting ctrl. If you've found a specific way of reproducing the issue, please let us know!
a restart day option would be nice but I love it otherwise
i love this game, i just wish there's saved progress in the downloaded version
Thanks, a save-system is in the works!
i love this game! really lovely concept and execution. i would love to see some of the player suggestions taken as inspiration, particularly the ability to store leftover packages in a shelf or drawer. also, i was disappointed i couldn't use the extra space you get from the desk upgrade to store anything - the stamps would fit perfectly up there next to the sorter :)
i also had a few crashes but can't identify why/when.
there was one play session ruining bug i had where a 50 cent stamp got stuck on the scale, so the scale was measuring the $ amount, but it wouldn't come off, so i could no longer weigh any packages.
also... i may just be missing it, but where is the "quit game" button...?
Thanks! Package storage will likely make it into the next big update, and definitely agree on the desk upgrade gripes -- it's on the to-do list :)
Thanks for the bug reports, there's a lot of weird edge cases to consider. If you ever reproduce them, let us know/send screenshots. We'll look into the postage issue, the scale has been a particularly lovely treasure trove of bugs. Wahoo.
The quit game button is on the last page of the rulebook, as of 10min ago :D
excellent and cozy game, I hope the game will be eventually available to download on Mac!
Done :)
I really enjoyed this game! I played through the 7-day story mode twice and had no issues. I hope there will be more story modes in the future.
love the game! however what am i meant to be doing when i have way too many parcels to fit the shipping boat??????????
Thanks for playing! You can return the package to the customer. Or, you can keep the package on the desk and send it out on a later day. Chartering an extra route will help with clearing out the parcel backlog.
The game is really nice, but the prices are often 5 euros and 25 euros, I can't play like that. It happens that I can just underprice everything but that's not fun. Please fix it, I would love to play the game completely.
Thanks for the bug report! Does this happen with specifically "overweight" parcels or any parcel? If you could post a screenshot of the mistake preview when this happens, that'd be really helpful -- we've been trying to catch this bug for a while, but haven't been able to replicate it.
In terms of game balance, did you unlock the stamp pack upgrade and purchase mystery stamp packs? If it's not possible to price everything correctly with the upgrades purchased, we'll definitely have to tweak the pricing balance as well.
Here is the result
There were 2 packages for New Simone and both of them are underpaid, because I put the 25 cents on the package.
Thanks! Turns out that system locale can change how numbers are parsed in C# -- should be fixed now
I'm having a problem with the prices, I believe the ones that should be 25 cents are 25 euros instead. And the 50 cents are 5 euros, if I really have to pay all that, I don't think I have enough postage :) But a really great game ngl! Congrats
Thanks for the bug report! Does this happen with specifically "overweight" parcels or any parcel? If you could post a screenshot of the mistake preview when this happens, that'd be really helpful -- we've been trying to catch this bug for a while, but haven't been able to replicate it.
In terms of game balance, did you unlock the stamp pack upgrade and purchase mystery stamp packs? If it's not possible to price everything correctly with the upgrades purchased, we'll definitely have to tweak the pricing balance as well.
A picture is worth a thousand words – Thank you!
That price chart looks wrong, many of the numbers are 100 times larger than they should be. Comparing your screenshot with the spreadsheet helped me figure it out.
Under the hood, the game reads the chart from a CSV file where 25 cents is represented as “0.25”. However, it looks like your system’s locale/language settings probably assume that the decimal separator is a comma, not a period, and so it reads “0.25” as 25 dollars not 25 cents. I had no clue that the system locale could change how numbers are parsed in C#.
I’ll post a new build with a fix as soon as I can.
This is the full pricechart and it happens whenever I launch the game(I use the browser), using the gilded postage I can still send them with the right price. But else it'll say that it got underpaid.
I also had another bug where with some packages I needed to pay 1.75 for postage, but I couldn't find it anywhere where it said that I had to pay that. Couldn't recreate that bug though!
And maybe it is fun to include for example postage collectors, who will buy postages from you for the amount that they are worth(so the very big ones for 4 and the small cube ones for 25 cents!
Postage collectors are a great idea!
The gilded stamp working makes sense, as it essentially tells the game to pretend that the package has the right price, no matter what other stamps are attached.
The 1.75 bug is likely caused by the same locale issue as the price chart.
Should be fixed now!
Characters, lowkey kinda freak me out. But 110% would be my new favorite gam.
AAAAAAAAAHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!
This is a more toned down version of Papers Please, and I like that. No time limit for customers which is great! Great game, would recommend.
browser version is not working, im download windows version, also half of controls not working, zero clients, piece of shit.
Can you provide more details: Which browser? Is it up to date? Is hardware acceleration turned on? Do you have a dedicated graphics card?
Maybe for this game, literally "papers, please" clone, i need buy a supercomputer and use only darkweb browser?
great game the endless gives me a black screen though <3
Is the lighthouse based on peggy's cove it looks really similar to it.
Yeah, it is!
There is a bug that is saying that i'm underpricing the shipping. Things that were suppoused to be $1.75 and says that i shoul be charging $175.00. The game is really cool though, there is a lot of potencial.
I could play this game for hours if not for the bugs. Some of them are small enough to play around, but sometimes the screen turns black or I am unable to drag anything and I have to refresh and start over.
lovely game and I love the art but I cant read the smaller writing that is on the 7th page of the book I was just wondering if that's intentional or not
Thanks! It's intentionally a little harder to read, but illegible was not the intended goal x) It reads: "This page was rudely torn out and stolen by Cpt. J.Kyd on 03/04/70 in an outrage at the increase in postage costs. It was kindly retrieved by D. Bacon, however, the damage still remains"
So, I had to create an Itch.io account just to comment on this game.
I loved this game. I wish there was a full version with a longer primary game mode (something like a 12-week run, where each week has its own challenges, such as the first week being pay off your debt, week two being to generate a certain amount of profit, etc.) where you can get permanent upgrades and more gameplay elements are introduced (i.e. - a second map with new routes, larger stamps for heavier packages, etc.).
Compliments:
Critique/Suggestions (Priority):
Anyway, most of these suggestions are simply wishful thinking by me. I understand that adding/changing anything in development is a time-consuming process and some/most of these might not even be feasible, but I wanted to add some considerations, just in case!
Can't wait to see the final version of this game. It can easily overtake Papers, Please! in that area of gameplay provided it offers enough replayability and mission variety. The addition of upgrades, Booster Pack variety/randomness, and weekly goals/missions would be enough, I think. Especially if beating the game unlocked harder modes that increased the amount of debt you had to pay off or amount of profit/packages you had to successfully achieve/send.
Excellent job!
Wow, thank you so much! These are some great ideas and critiques, we really appreciate it and we'll definitely be referencing this as we work out the next tasks to-do :)
In the original concept sketches, we actually had drawers on the front side of the desk (bottom of the screen) for storing packages, but putting them above the desk would definitely be a better fit both visually and mechanically.
I could see the "lock" button concept visually indicated with push pins holding the item in question down. Currently you can't lock an item in place, but holding L-shift will preserve the current layering of any held object, and holding L-CTRL will push the held object to the furthest layer. That should solve the map layering issue for now!
The 75-cent stamp was only intended to spawn until the player finds/uses it, so that's definitely a bug that it keeps re-appearing every day. I really like the idea of adding it to the roster of stamps available for purchase, or that using it unlocks a different special stamp collection/pack.
You make a good point about not hiding the forecasted route from the player, potentially it could be a one time upgrade (i.e. a calendar or a marine radio). Maybe there could be a Forecast II upgrade where the player additionally gets more info for the week like you mentioned (i.e. "the Yellow route will only be available on Friday this week"). Love the idea of coloured markers as a tool for the player to mark parcels. We've had the art for wooden handled rubber stamps and ink pads done for about...oh geez, almost a year now...but the implementation had a bunch of kinks to work out with the behaviour/mouse-controls and accounting for all the edge-cases depending on what the player would choose to stamp.
I'm so down for small decorative awards for milestones, maybe the starter pack could evolve visually as different milestones are met. After all this testing, I feel like I have the same 13 images burned into my retinas xD
In terms stamps disappearing, the inconsistency of the unused starter stamp pack's postage all disappearing at the end of the day while the purchasable stamp pack's postage remains, doesn't sit well with us. We'll have to workshop this more in the future, as like you said, if they don't refresh at the end of the day, the player would end up with way too many stamps. For now, we'll probably adjust the balance of the stamps you get in the starter pack (more little denominations) and tweak the spawning rules, which should make it a little easier to have the correct amount of postage on hand.
The shop is not well balanced, items should probably be gate-kept, we threw it together as a last minute addition and it definitely needs some love. Same thing with the routes, but we definitely intend to expand on everything: more complex/dynamic rules, more unique shipping options, more parcel variety, NPCs, quests, etc...
...and we also have a bunch of bigger picture ideas we'd love to implement that we think would definitely round out the game. Thanks again for your lovely comment, it means a lot to us that someone took the time to give us such detailed feedback! Glad you enjoyed playing
Howdy, this is such a lovely game! It's very nice and calming, I only have a few suggestions as of this moment.
Thanks for the comment! Colorblind mode is a great idea, we’ll add a unique symbol for each route. You’re spot on with the stamp balance issues, we'll be tweaking the balance as we add new mechanics/upgrades. Currently in the story mode, overweight packages are only possible after day 3, and even then it’s a low chance(10% per package) that one will spawn. We’ll be reworking how that works in a future update – we’ll likely move the large stamps into a stamp pack upgrade, and increase the number of small stamps into the starter pack.