Originally made in 72 hours for LD 53, currently in development -- let us know your feedback!

Take on the role of the lighthouse keeper and postmaster at Peggy’s Post. Sort mail, assign postage, and load parcels onto the correct delivery vehicle for shipping.

The tutorial is located amidst our broken hopes and dreams, so the rulebook  on the desk and the "?" icon in the top left corner are your best bets  for figuring things out. When in doubt, click around! 


Full-screen recommended!


Controls:

LEFT CLICK ------------------ interact, drag/drop

RIGHT CLICK  or "E" --------rotate object

TAB----------------------------- open shipping inventory

SPACE  or ENTER ----------- continue

*click dog-eared corners to flip through book/map pages


Extra Controls:

hold L-SHIFT ---------------- preserve current layering of held object

hold L-CTRL ----------------- push layering of held object to back

"W" and "S" ----------------- hide and show shipping inventory

"D"----------------------------- next customer

"A" ----------------------------- end day


How to play:

  • check if parcel destination (city) is on the shipping route for the day [see map, flip map to CITY side]
  • reject parcels that can’t be delivered that day OR risk that you'll be able to ship it  before the week is up and keep it on your desk
  • figure out postage required by cross-referencing parcel weight with intended destination (region) [see book, flip to CHART pg]
  • TAB to load prepared parcel into cargo for shipping, rotate with right click/E while holding parcel with left click

 

Updated 14 days ago
StatusIn development
PlatformsWindows, HTML5
Rating
Rated 4.7 out of 5 stars
(25 total ratings)
Authordigitarium
GenreSimulation
Made withUnity
Tags2D, Atmospheric, Cozy, Ludum Dare, Ludum Dare 53, Management, Pixel Art, Relaxing, sorting, wholesome
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Mouse
LinksLudum Dare

Download

Download
Peggy's Post Windows v1.4.4.zip 47 MB

Development log

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Comments

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(+1)

I adored this game, it's so calm and the probably the best thing is that there is no timer so you can take your time and arrange everything how you like. The only thing is that I keep getting "underpaid" postage despite following the instructions on the game (and comment that I've seen from someone with the same problem).


Setting that issue aside, it's lovely and I would appreciate it if there was a saving system. (Unless there's already one and I just haven't seen it).  <3

(+1)

Absolutely lovely game! The only issue that I'm having is that I keep getting my pay docked because of "underpaid" postage. Am I missing something in the rulebook about the stamps?

Thanks for the feedback,  if you are consistently underpaying,  chances are that going down a row on the price chart will solve your problem. The chart is a bit confusing and we'll be updating it soon.

The "up to weight (g)" column should be more clear with the ranges: the "10 g" cell should read 0 -10 g, "20 g" should read 10.1 - 20 g, etc. So for example, a package weighing 25 g going to Tator Isles would fall in the row marked "100 g" since it's over 20 g and fits in the "up to 100 g" range, and it'd need $0.50 postage to ship.

You can use the scale to do the stamp math :D -- hope that helps!

(+1)

Even if the route for horse-drawn carriage delivery is increased, the destination will be wrong; why did the 7-day trial still fail to pay off the loan? Can a successful ending be designed?

Couldn't replicate the incorrect destination issue you described, but the game doesn't (yet) explain how that system works either. The colour of the flag in the top left corner of the blueprints denote which shipping route that particular ship/train/etc. is going on -- you can flip through all the current blueprints with the dog-eared button on the bottom right of the shipping menu to find the right route for a particular parcel. Hope that helps!

Successful ending should be possible now! We bugged it out when implementing endless mode :(

(+1)

i love this game??? it's so cute and i love that you can take your time to figure it out. only thing is, occassionally it'll freeze up to where you can't drag things around and you get stuck. so good, i'm excited for how it's going

The occasional freezing should not be happening, and we couldn't reproduce the issue on our end. Would you be able to provide any more info? 

(+2)

not sure if a bug or an easter egg, but sometimes when I alt tab to another application and then alt tab back, the cursor hand throws up the middle finger

I believe you've found a bugged easter egg XD -- congrats!

(+1)

Took a minute to get the hang of it but so fun

(+1)

Hi, love the game, but encountered a couple of issues

On day 2 (or 3?) I bought an extra pack of stamps for that level. The following day I didn't get any upgrades, but there was a second stamp kit on the table anyway which had the spinny animation, but was not clickable/moveable and stayed there for the rest of the game. 

Also, on the final day I got the extra customer boost, but at some point when I clicked the next button, no customer would appear (but the next button was still available to click on). No "End Day" sign spawned either, but I also didn't realise until after I quit the game that you can press A to end the day. Maybe it would be nice to add those extra controls in the info book as well?

Other than that, can't wait for more story! Love the audio and ambience, fits really well in setting the mood i think :)

(+1)

It turns out we broke more things than we originally thought – just uploaded a new build with fixes for both of these issues. Thanks for the bug report!

(+1)

thank you so much for calling that new update "inedible text" as per another commenter xD

(+1)

hello! the game looks lovely but i literally cant play it: i have no clue how to get any postage stamps. i found one under the weighing scale but there doesnt seem to be a menu or any hint on how to get more? am i doing something wrong??? i feel as if im going mad clicking around

whoops! We accidentally deleted the starting postage pack in the new build -- should be fixed now :) and nice! I thought it'd take a little longer for someone to find that easter egg, but I guess I'll just have to make the next one a little trickier...

(+2)

Fun

Text little inedible

Sorting stamps yes

(+1)

illegible* but I guess it is also inedible

Fun game, but I wish some of the smaller text was easier to read lol

(+2)

Um, I paid of the debt but I still got the bad ending

(+1)

the writing is too small too read  when i zoom out because the game is too big for my screen and its really frustrating

Yeah, it's honestly hard to read even when it's full screen -- we'll try to update the font on the package labels in the next update. The screen scaling issue is a little more complicated with the pixel perfect camera, but we'll get to it eventually!

(+1)

thank you very much

(+1)

Adding this comment to say that I think I encountered a bug. I made sure that everything was in order for a package, I applied the correct stamp to it, and yet when I tried to place it in the cargo it wouldn't stay in place, it kept coming back on the side. It either happens immediately, or if I place the package first and then try to change it's position, then I can only place it back to where it was before. And either randomly, by trying too much times or by clickling too fast, the package will just vanish. I think it's for either of the 3 reasons I listed because it only happens right after I encountered the issue of not being able to place it in cargo

(+1)

Thanks for the bug report, yeah the cargo menu gets a little funky sometimes :( we'll check it out!

(+1)

Great, thank you so much !

(+1)

Just started playing it because I was looking for some layed back organizing game to keep my mind busy, a game who doesn't require me to be overly focused, but who could help me pass the time in a relaxing way. And this is honestly the one ! I'm playing the endless mode for now, but I'm planning on trying the story mode in the next days, once my attention span and my energy level are a bit better. It's a bit tricky to understand everything at first but I think I'm getting it ! I will happily follow any future update on this gem of a game ! (also, anytime I search for a game to keep my mind busy while I'm tired, I always have YouTube playing in the background. I find it funny that I was rewatching Markiplier's let's play of Papers Please as I found your game X) )

I just have two questions, I want to be sure that I'm getting it right. How does the gilded postage works exactly ? Do I just slap it on a package and it will avoid me to calculate the price of the shipment, or is there something more to it ?

Also, am I on a timer ? While playing the endless mode, I didn't had the impression I was, but I want to make sure. And will I have a timer in story mode ?

(+1)

Thanks, glad you enjoy playing! The story mode atm is basically just a difficulty ramp, but we're very excited to incorporate actual story threads/questlines into the game (currently planning on releasing those in v1.6).

You're absolutely correct on the gilded postage,  it's a free ticket for any package, nothing else to it. There's no timers in either endless or story mode, and we don't plan on adding them -- chill Papers Please is definitely the vibe :)

(+1)

Can't wait to see the full story then ! 

And thank you for your answer, I really like the absence of timer, for me it's an important key for a chill game, it's easier to appreciate the coziness of it

(+1)

Nice, wish there were more challenged honestly haha

(+1)

Definitely agree, you can expect to see some of those in the next update!

(+1)

Very fun game! I like sorting so this was pleasant and soothing. Nice atmosphere. Good job :)

(+2)

i think there is a lag somewhere-- my customers don't bring any posts that need shipment and just come to stare into my soul for no reason. everything besides the main dynamic works well

Oh no, unintentional horror game. So you're not getting any packages/letters from the customers at all? Is it possible they're layered under the existing map/book on the desk? Sounds like a bug either way, we can't replicate it on our end so any more info you can give would be great!

(+1)

tried both web and installed versions of 7-day mode, the "next" button doesn't work and when i press "d" on my keyboard - yes people just keep coming to look at the new postman, no packages at all. but i just tried the new mode on web version - the infinite one, and "next" button works, making packages fall on my desk, so that's great ::)

(+1)

Really fun game. Papers, please is way too stressful for me, so I love this. Can't wait for the endless mode :>

(+2)

This game is awesome! I just wish I could keep playing infinitely after paying the loan :)

Glad you enjoy it! We'll add an endless mode in the next update

(+2)

absolutely love this game!! its like a chill papers, please but also has its own set of stressors that keep every playthrough interesting

(+1)

Hello, tried playing this on widescreen and it cuts off the bottom of the game =\ no option to window that i can see. any suggestions?

Is this for the web build or download? and what's your resolution?

(+1)

thank you for getting back to me! this is being ran via the itchio app, and my resolution is 2560 x 1080. I also looked for an option to run it on my smaller monitor which is a standard 1920 x 1080 but was not able to spot that either

It seems like the itch app chooses the old Jam version (we've fixed a few scaling issues since). Could you confirm that you're running  the newest build (v1.4)? We'd love to see a screenshot if you're still experiencing the same issue. We really appreciate the bug report!

(+1)

Can someone explain how the pricing works? I've looked at the help and thought i was following it but apparently not. I have dyscalculia so that's probably part of the problem-
Really loving the game even if I keep messing up the fees though lol

(+2)

That's our bad, the pricing chart really isn't designed well and we'll be updating it in the next build (hopefully) :) The "up to weight (g)" column should be more clear with the ranges: the "10 g" cell should read 0 -10 g, "20 g" should read 10.1 - 20 g, etc. So for example, a package weighing 25 g going to Tator Isles would fall in the row marked "100 g" since it's over 20 g and fits in the "up to 100 g" range, and it'd need $0.50 postage to ship.

Hope that clears things up and thanks for the feedback!

(+1)

Came back for the update, still a great game to plan. Loving the shout-out in the notebook :-D 

(+1)

Nice! Was hoping you'd catch it :D

(+1)

Came back for the post-jam update... AWESOME! Such a fun, cozy little game :) Glad I could finally beat it after the bug fixes!!

Also, not your fault, but on mac laptops you can't right click while holding down the left mouse button xD A key to rotate packages as well would be nice.

Please let me know if you do make a full post-jam update!!! Would love to play!

Good point, we'll add alt-keys in the post-jam update, thanks for the feedback!

(+2)

A really well made game! Obviously it takes quite a hefty inspiration from Papers please, which isn't really a bad thing.

However the game is a bit  overwhelming. In Papers Please, the first few days are VERY lax. literally press yes or no level of ease. Here, being thrown into the middle of everything with pages to read and figuring out things is a bit much. However now that I get the game, it seems like a weird thing to mention. Like, the game isn't that complex and shouldn't be overwhelming at first, but if the player doesn't know anything about the game, it is. For example, the freight screen took me a bit to find, even though it is literally written "press TAB" in the little book and the top .. thing having a little arrow (+ the description), it still took me a while.

The text on some of the packages is also really small. Not too bad but not only the tiny pixels strike against the bigger pixels, it is a bit of an eyestrain on a smaller screen.

But playing around a bit with the game was fun. The removal of the time limit which was in Papers please definitely lends itself more of an "Unpacking" kinda just lay back and relax vibe rather than a "My grandma will fucking die if I dont hurry up" deal. Which isn't bad, but it does render difficulty kinda obsolete, as you can take as long as you like with each package. Or maybe theres a time limit that I missed after Day 1, I do not know.

Thats about it. My only real problem was the learning curve. The first few days could be like first its only letters (weight being the same) and you need to focus on the map and the distances, then all the packages go the same city / village / thing but all packages are different weight, and even then, you have like 2 stamps because all packages above 150g are just denied immediately or something. The game already borrows a lot from Papers please, down to the aesthetic as well, so borrowing the pacing of Papers please wouldn't go badly imo.

Other than that, I personally really like the concept and the game as well!

(+1)

Thanks for the feedback! You bring up a lot of good points, especially the difficulty scaling/introducing concepts one-by-one. The tiny-text is a by-product of us being stupid and deciding it was a fantastic idea to make our own font. Looking back, I wouldn't recommend. We're hoping to address a bunch of these issues, add some additional mechanics that got chopped, and post a more cleaned-up version outside of the LD submission.

There's no in-game time limit,  but rather the constraint was intended to come from having limited shipping space and having to figure out which packages to reject. Definitely needs a better scaling system though, rather than solely relying on rng.

It was super fun to put together, probably because we absolutely love Papers Please. Glory to Arstotzka!

Glad you enjoyed playing, and thanks again for the post

I would love to play this, but when I get to the desk with journal/stamps/weight etc. I can't continue... what am I doing wrong? Next does not work, neither [space] :/

(1 edit)

@Jin9310 Try clicking the "next" button to get a new customer. When the "end day" sign pops up, click that as well to continue.

(+1)

I understand, but clicking "next" button is not working...

That's odd, we can't seem to replicate the issue. Not sure what you specifically mean by not working -- does it not cycle a new customer/spawn a new package on your end?

I see... it is not working in Chrome browser... just triedd Safari and works there without issue ;)

Weird, glad you got it working!