
Peggy's Post
Take on the role of the lightkeeper and postmaster at Peggy’s Post. Sort mail, assign postage, and load parcels onto the correct delivery vehicle for shipping.
We recommend starting with the 7-Day mode, as it gradually introduces the mechanics. There is no explicit tutorial at the moment, so we encourage you to click around, read the notes, take your time... there's lots of hidden things to discover :) Endless mode has no additional content¹, it just starts with all mechanics available from day 1 -- for the sorting mail enthusiasts!
With the exception of the game engine itself and a few free-to-use fonts, everything else from the sfx, ambiance, music, art, and programming, was all recorded, edited, drawn, and/or typed solely by our two-person team. Originally made in 72h for LD53 with the theme "Delivery", currently in development. Join us on Discord to report bugs, play-test new builds, and let us know your feedback!
---Controls------------------------
[L-CLICK]........hold item
[R-CLICK]/[R]....rotate/use held item²
click dog-eared corners to flip through book/map pages
---Shortcuts------------------------
[TAB]............toggle shipping inventory/mistake preview
hold [L-SHIFT]...preserve current layering of held item
hold [L-CTRL]....push layering of held object to back
[W]/[E]..........flip through shipping blueprints back/forwards (only with multiple routes)
[Q]..............toggle storage (once unlocked)
[D]..............next customer
[A]..............end day
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¹ the usage of "no" in this particular case is a poor example of the correct usage of "no", as endless mode does in fact have additional content in the form of a single rule/tool combo, but not enough content that the developers felt okay stating endless mode had additional content. So here we are, over-explaining a wildly unimportant facet of a chronically under-explained almost-game-demo.
² whether the item in question performs a "rotate" or "use" is entirely dependent on the specific item and results may vary.
Updated | 28 days ago |
Status | In development |
Platforms | HTML5, Windows, macOS |
Rating | Rated 4.8 out of 5 stars (339 total ratings) |
Author | digitarium |
Genre | Simulation |
Made with | Unity |
Tags | Atmospheric, Cozy, Ludum Dare, Ludum Dare 53, Management, No AI, Pixel Art, Relaxing, sorting, wholesome |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Links | Ludum Dare |
Development log
- I <3 STAMPS (v1.5.4)30 days ago
- Pest control (v1.5.3)Mar 11, 2025
- Introducing save slot, save slot, and save slot (v1.5.2)Feb 05, 2025
- KEEP CALM AND IGNORE THE COMMAS (v1.5.1)Sep 23, 2024
- Does the rulebook go this way up¿ (v1.5.0)Sep 08, 2024
- KAN-Post price gouging confirmed!May 04, 2024
- De-Bugged BuildApr 04, 2024
- Inedible Text HotfixMar 12, 2024
Comments
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¹ the usage of "no" in this particular case is a poor example of the correct usage of "no", as endless mode does in fact have additional content in the form of a single rule/tool combo, but not enough content that the developers felt okay stating endless mode had additional content. So here we are, over-explaining a wildly unimportant facet of a chronically under-explained almost-game-demo.
this part is so real honestly. sometimes i'll do this exact same thing don't worry :D
Did not expect to lose myself in this game for so long, but it's so relaxing. Love all of the vibes and the art style. Would absolutely play again if more upgrades and progression was added <3
this game is super cute! unfortunately I can't rotate items because clicking 'r' on its own doesn't work, whilst ctrlR does, however that also reloads the page and loses all my progress on that level. Otherwise super cute
I love love LOVE this game so much, played through the story mode twice and since then have been playing on endless mode for like 2 weeks straight and still haven't gotten sick of it. It's so well done, the mechanics are easy to get the hang of and work well, the art is absolutely STUNNING especially all the gorgeous stamps and the music is so calming. It doesn't get boring at all, there's just enough challenge even in endless mode to keep you engaged (running low on stamps or space, trying to get all remaining packages shipped, remembering which region needs a stamp this week etc.) but never stressed, and I've been making my own fun with it too, trying to match stamp themes/colours on each package etc... Endless hours of entertainment in the cutest little package (hehe), I'm seriously in love with this game, thank you so much for making it!
Very nice game, got hooked for like 4 hours straight. The 7-day story mode is fantastic. Very satisfying design with a nice twist on Papers, Please. This game has serious potential. But in endless mode, after a while, there's just not enough content. Hope to check it out again in the future.
Adored playing this game so much! It's very fun, especially for someone who likes repetitive tasks.
i thought this was a bug too, but when you add another trade route, you have to switch between the shipping containers of each one. you can click the corner of the page to get there!
I noticed this after playing the next day, but it's nice to know I wasn't the only one haha!
This is so fun! I loved the campaign and loved it so much I'm going to play endless for a while. The concept is delightful, a lot like Papers Please but without the... well y'know. This is a chill version of that mechanic. I love the aesthetic so much. I hope you had a lot of fun coming up with the stamp designs, because I was absolutely delighted by them! Thank you so much for this lovely game. I can already tell I will be coming back to it frequently when I am needing some chill time.
A very well-made game with a chill vibe. As someone who didn’t enjoy "Papers, Please!", I was pleasantly surprised by how good this game is. The art style and music are thoughtfully chosen, and the game never makes you feel rushed. The only real downside for now is the lack of a strong storyline. Interestingly (and I’m not sure why), the game reminds me of two titles I really enjoy: Dredge and Strange Horticulture. Maybe that’s why I feel the world-building and narrative could be more developed. I'm excited to see how this game will evolve.
didn't expect myself to play for 2 hours straight haha
I could now understand why Papers Please became rather popular despite it bluntly being a paperwork simulator, because this is actually pretty engaging and enjoyable.
I could say it's better than the game that inspired it because it doesn't have that timer which makes the whole thing rather stressful to deal with.
Like there is still a lose condition but you are not having to deal with having to do things flawlessly while it also being a time trial.
So I am rather curious as to how this game would evolve, not that what is already here is a bad experience mind you.
really good game, kinda paper, please vibes; although it lacks difficulty sometimes, lowkey there is just not enough content. There should be some type of events like "our route may show u that we deliver packages to the new simoce, but in the reality there is disease, so we wont be able to go there" etc, etc. Also i have noticed that there is an island called urowice, were the people names sounds Polish; is it a accident or actually one of devs is from there? Yeah, at the end i would like to say that this game really looks good and is relaxing, so keep it up. I wonder if you will be working on it or is it a project that you did and now youre moving onto next one?
Dzięki! Happy to hear you'd like to see more content, the game's very much in development and we have a long road ahead of us with everything we want to implement for a full-game version. This is our main project that we're continuously working on, but we do also occasionally release smaller side-quest projects. We used an open source Python library to generate fake countries/regions/addresses/names based off of existing countries -- Urowice had Poland as an input, cause the dev who made the map is also Polish :)
yo guys i found a little bug! If u press tab while holding a stamp, you cant use the stamp anymore. I honestly have no idea why it happens, but wish you luck in fixing this ;D
every time i click end day on day 2 the screen turns black and i can't do anything, i've replayed day 2 four times now and it happens every time. i'm using the windows version
beautiful game though! wish i could advance lol
yeah, that's a bug we're working on fixing, sorry about that! If you wanna help out though, there's a bug report for this open in our discord -- your save file or a screenshot of the desk before the blackout happens could be super helpful in triangulating the issue
how do you use the stamp feature?
ive tried to drag it on the parcels and it wont stamp and if i try to do it on the parcels it needs it on it doesnt work.
i keep getting fined for not having parcels stamped but i cant stamp them
R or right-click while hovering over the package, def forgot to add the explanation in game x)
when I click end day on day 4, I go into a black screen. some things areclickable and make sound effects, but I can't see if anything is happening. I refreshed and played the whole day over 3 times with the same results. is it because of too many objects on the desk? I didn't buy any storage, but I did buy more stamps, so there are a LOT of things on the desk.
Oooh *that* is a bug that's been evading our grasp for a while now. The fact that it's repeatable for you is fantastic, well not for your gameplay (sorry), but for us to fix it maybe. It's most likely not related to the number of things on your desk, but probably something is breaking in the transition sequence "screen-wipe" before it "reveals" the next day's desk. If you're down to send us your save file, hop in the discord -- there's instructions in the bug-reports channel.
thanks!
Hey there! It's not listed, but to stamp packages, you can either right click or press R. The devs are currently working to make the game more understandable in future updates, so sit tight! Have a good day!
how to use the auto sorting thing?
thanks
SUCH A NICE GAME! Love the Papers, Please vibes
Love this game sm, recorded a gameplay but will definitely do more!
Really nice, relaxing game. Love it.
I absolutely love this game but can someone please explain the postal routes? I first chartered additional routes assuming I could put parcels for any of the routes shown on the map that day (3 routes since I bought the deluxe upgrade)- I got penalised for 'wrong destination', so then I got another charter and just selected one route (the red route), but then I still got penalised for every parcel because they weren't on the blue route, even though I had both the blue and the red on my map, and all aprcels were on the red route? Help!!
You need to look at the destination on each parcel and send it on the route which has that destination. If you don't have that destination on any of your routes then you return the parcel.
There's two sides to the map, click the dog-eared bottom right corner to flip between them. Each route (colour/flag) on the map matches up to a single ship/train blueprint -- match the flags! The parcel's address must be on the route of that particular ship/train to be delivered. You can also save parcels on your desk or in storage (once unlocked) if you can't deliver them today, or return them to the customer
I have been waiting for a chill post office version of Papers Please for a long time, wondering if there was one out there. Then found you by chance on itchio and I am over the moon.
Although I just started, so far there doesn't seem to be any timer, the sounds and ambience are so nice, I love the little stamps and ship puzzle game. The style is so nice and I really wasn't expecting there to be more things available after a few levels! Very pleasantly surprised, the love and work you put into this shows, thank you.
That's wild, happy to hear your wait is over!
I got so completely lost in this game that I played for three hours and had to cut SO MUCH from my recording lol. This is SO fun!! I see in the save file there's a note about "lighthouse floors explored" or something like that, so I assume there's going to be more opportunity for exploration in the future, and I'm SO excited to see where this game goes!!!!
In its current state it's still a really fun little game to play--super relaxing and chill. JUST what I wanted after recovering from COVID lol. Thanks dev!
lol amazing, thanks for playing! Astute assumption confirmed :)
Oooh I can't wait!
lol i never noticed how when you refuse a package the curser changes to the middle finger >< i love this game, thank u dev!
;)
This game is ABSOLUTELY amazing. I've been mindlessly playing games for a few weeks now, and when i chanced upon this game I was in the same state. This game feels so unique and special, while also capturing the Papers, please-esque style of gameplay. Truely wonderful game, the only suggestion I have for this game, I know its in development, so it's somewhat like gametesting suggestions, but this game NEEDS more content for this audience. after the checking of locations and stuff and the stamps there isn't much else, I would love to see even more detailed ways and more things to do when sorting mail like in Papers, Please when things get more complicated. Something like checking off the names and addresses, special permits for things over weight class, special events like contracts and passing ship routes, and, MORE UPGRADES for these. I would love to see this as a full game with more content and live up to its highest potential. 10/10
Thanks for the feedback and the kind words! More content is on the way.
Beautifully good game, love this little and ussually unnoticed detailes like adding wheight to the stamps package. Look forward to see this game getting more content in the future (I guess adding some mechanics related to the names of the people or sender's address). Oh, and also want to see some actual lightkeeper's rootine, like turning it on or off and reparing it from time to time.
Thank you! Actual lightkeeper tasks will def be a core gameplay component -- might require repairing the lighthouse first
Nice, wish to play the full game one day!
I don't know wtf is in there but it has got to be illegal, it's lighter than air for fuck's sake
(btw, it was on the yellow route)
I think you've discovered a new element. Definitely illegal, KAN-Post thanks you for catching it.
Can you recall anything special that this package went through? (i.e. was it left on the scale overnight, was it kept in storage, was it kept for more than 7days, etc)
Endless mode/7-day? Web/downloaded? I'm guessing the scale showed an actual weight, and it just did this nonsense in the mistake preview.
I'm on web and this was on endless, I kept the package overnightn in the shed for just one night, whit no stamps on it.
I must have weighed the package when I got it initially, but I don't remember the value, when I wheighed it for shipping the day after, it actually showed 0 grams, and yes I made sure it was on the scale, not next to it, not behind it but perfectly on the scale. I also put it back in the shed and then took it back out to make sure, without any change.
Since it was less than 10 grams, I put a 50 cent stamp on it and send it on it's way.
That's it, I wish KAN-Post good luck in fixing this issue
I’m not sure if it’s me but I’m playing in the browser on iPad and every time I click on any of the items, they move everywhere I click. It blocks whatever I’m trying to click on, keeping me from playing.
Sorry about that! We haven't tested on iPad or really any devices other than pc/mac, but we'll look into it :)
I am absolutely in love with this game. It's giving Strange Horticulture vibes and I adore that. The set designs, color choices, and movements are perfect. There's no obnoxious over-styled setting to look at, just a simple (but not overly simple) art style that isn't an 8bit-esque hellscape or some kawaii-uwu-pastel fever dream that makes you regret having functioning eyes. (And don't come at me people. There's a time and places for those types of art styles and it's not all of the time and everywhere.)
Also, the sound design for this game are IMO perfect. This dev has done an incredible job with their selections. I'm on the spectrum and sounds are one of my big sensory issues and there's nothing harsh sounding or jarring, just calm and relaxing. Someone else mentioned in an earlier comment and I wholeheartedly agree; this game scratches that itch in my autistic brain.
I truly hope that you continue to develop this. It's great as it is now and I can totally see you making it even better. I'm excited to follow along on the journey!
Thanks so much for all your kind words <3 so glad you enjoy!
surprisingly difficult this litte game, I absolutely love it
Best Cold War-era Shipping Port Simulator. XD
Really enjoyable once you figure out the mechanics.
But I think there is a bug with the scale when multiple packages are out on the desk at the same time. It keeps weighing packages that are not on the scale.
Haha, thanks! Yeah, that's prob a bug -- we'll take a look
love it, but i camt seem to get it full screen
Dev i love you so much for making this game, we're all cracking you fr, Great game
wonderful experience!
so idk if this is just an autism thing but i have a rly hard time playing games bc they have to itch my brain just right for me to be able to play them at all and this DEFINITELY DID lol, this game is just absolutely perfect ive been playing for hrs!!! <3
So glad to hear! <3
AMAZING GAME!! love how cozy but addicting this game is, I've already downloaded and honestly I have been playing for hours! :)
A+ game, I'm enjoying the new mechanics. I'd love to play this offline but the lack of windowed mode option for desktop is a non-starter. I also had an issue where I was unable to attach a 4$ stamp to one of the hockey-shaped parcels, presumably because the hitbox was too big. That's the only frustrations I've run into, in this otherwise fantastic game. Thank you for the zen experience!
What a beautiful game!
It is so cosy and chill, something I was not expecting for a game that draws inspiration from Papers Please. But everything from the visual to the sound design and gameplay truly make me feel like I am sorting parcels in a lighthouse, where time would flow more slowly.
Great job! I cannot wait to see how you will improve this game even more.
im obsessed with the vibes of this game - the art was beautiful, and it had a really compelling gameplay loop. it was a bit confusing at times, but i kinda liked being forced to figure it out for myself - and it was never that difficult of a problem. i also didn't find the music or sfx too overwhelming (i often get annoyed by game sounds). thank you for the experience, love your work, looking forward to seeing where else this goes!! btw your dev log names are the funniest <3
Thanks so much, glad to hear your thoughts on the difficulty/figure-out-able-ness! <3 Yeah, I worked hard on those dev log names ;)
As others have said, this game is hella cozy and the gameplay is super satisfying, on top of not being too difficult. There is an endless mode for those who really want to test themselves and try out all the different power-ups, so be ready to sink in some hours into this one!
Super nice game!
great game