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(+2)

absolutely love this game!! its like a chill papers, please but also has its own set of stressors that keep every playthrough interesting

(+1)

Hello, tried playing this on widescreen and it cuts off the bottom of the game =\ no option to window that i can see. any suggestions?

Is this for the web build or download? and what's your resolution?

(+1)

thank you for getting back to me! this is being ran via the itchio app, and my resolution is 2560 x 1080. I also looked for an option to run it on my smaller monitor which is a standard 1920 x 1080 but was not able to spot that either

It seems like the itch app chooses the old Jam version (we've fixed a few scaling issues since). Could you confirm that you're running  the newest build (v1.4)? We'd love to see a screenshot if you're still experiencing the same issue. We really appreciate the bug report!

(+1)

Can someone explain how the pricing works? I've looked at the help and thought i was following it but apparently not. I have dyscalculia so that's probably part of the problem-
Really loving the game even if I keep messing up the fees though lol

(+2)

That's our bad, the pricing chart really isn't designed well and we'll be updating it in the next build (hopefully) :) The "up to weight (g)" column should be more clear with the ranges: the "10 g" cell should read 0 -10 g, "20 g" should read 10.1 - 20 g, etc. So for example, a package weighing 25 g going to Tator Isles would fall in the row marked "100 g" since it's over 20 g and fits in the "up to 100 g" range, and it'd need $0.50 postage to ship.

Hope that clears things up and thanks for the feedback!

(+1)

Came back for the update, still a great game to plan. Loving the shout-out in the notebook :-D 

(+1)

Nice! Was hoping you'd catch it :D

(+1)

Came back for the post-jam update... AWESOME! Such a fun, cozy little game :) Glad I could finally beat it after the bug fixes!!

Also, not your fault, but on mac laptops you can't right click while holding down the left mouse button xD A key to rotate packages as well would be nice.

Please let me know if you do make a full post-jam update!!! Would love to play!

Good point, we'll add alt-keys in the post-jam update, thanks for the feedback!

(+2)

A really well made game! Obviously it takes quite a hefty inspiration from Papers please, which isn't really a bad thing.

However the game is a bit  overwhelming. In Papers Please, the first few days are VERY lax. literally press yes or no level of ease. Here, being thrown into the middle of everything with pages to read and figuring out things is a bit much. However now that I get the game, it seems like a weird thing to mention. Like, the game isn't that complex and shouldn't be overwhelming at first, but if the player doesn't know anything about the game, it is. For example, the freight screen took me a bit to find, even though it is literally written "press TAB" in the little book and the top .. thing having a little arrow (+ the description), it still took me a while.

The text on some of the packages is also really small. Not too bad but not only the tiny pixels strike against the bigger pixels, it is a bit of an eyestrain on a smaller screen.

But playing around a bit with the game was fun. The removal of the time limit which was in Papers please definitely lends itself more of an "Unpacking" kinda just lay back and relax vibe rather than a "My grandma will fucking die if I dont hurry up" deal. Which isn't bad, but it does render difficulty kinda obsolete, as you can take as long as you like with each package. Or maybe theres a time limit that I missed after Day 1, I do not know.

Thats about it. My only real problem was the learning curve. The first few days could be like first its only letters (weight being the same) and you need to focus on the map and the distances, then all the packages go the same city / village / thing but all packages are different weight, and even then, you have like 2 stamps because all packages above 150g are just denied immediately or something. The game already borrows a lot from Papers please, down to the aesthetic as well, so borrowing the pacing of Papers please wouldn't go badly imo.

Other than that, I personally really like the concept and the game as well!

(+1)

Thanks for the feedback! You bring up a lot of good points, especially the difficulty scaling/introducing concepts one-by-one. The tiny-text is a by-product of us being stupid and deciding it was a fantastic idea to make our own font. Looking back, I wouldn't recommend. We're hoping to address a bunch of these issues, add some additional mechanics that got chopped, and post a more cleaned-up version outside of the LD submission.

There's no in-game time limit,  but rather the constraint was intended to come from having limited shipping space and having to figure out which packages to reject. Definitely needs a better scaling system though, rather than solely relying on rng.

It was super fun to put together, probably because we absolutely love Papers Please. Glory to Arstotzka!

Glad you enjoyed playing, and thanks again for the post

I would love to play this, but when I get to the desk with journal/stamps/weight etc. I can't continue... what am I doing wrong? Next does not work, neither [space] :/

(1 edit)

@Jin9310 Try clicking the "next" button to get a new customer. When the "end day" sign pops up, click that as well to continue.

(+1)

I understand, but clicking "next" button is not working...

That's odd, we can't seem to replicate the issue. Not sure what you specifically mean by not working -- does it not cycle a new customer/spawn a new package on your end?

I see... it is not working in Chrome browser... just triedd Safari and works there without issue ;)

Weird, glad you got it working!

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