Animations & Sokoban


  • Aztec animations updated (jump, walk, land, etc)
  • Quetzal blink animation
  • Tweaked end level walk-through-door animation/timing
  • Added more levels testing out sokoban box pushing as a mechanic
  • Removed option to play jam-version  from main menu
  • Updated art for some background tiles/platforms
  • Switched to using tile maps
  • Settings menu added with controls for music/sfx volume, mute all audio, grid enable, and screenshake enable
  • Added optional gridlines and fixed enviro/aztec alignment
  • Fixed canvas scale issue with webGL
  • Bug fixes galore, a bunch of weird edge cases and unintended behaviour from both previously unnoticed sources and new additions, no idea on the specifics and whatnot considering commit messages like "tweaks n stuff", "Made the game playable again ;D", "blink and you'll miss it", and my personal favourite: "A fix for that fix".  "Write the devlog?", he said. "It'll be fun!", he said. [narrator chimes in, silky smooth British accent] "It was, in fact, *not* fun"

Files

quetzals-and-ladders-WebGL.zip 20 MB
Nov 14, 2023

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