Animations & Sokoban
Quetzals & Ladders » Devlog
- Aztec animations updated (jump, walk, land, etc)
- Quetzal blink animation
- Tweaked end level walk-through-door animation/timing
- Added more levels testing out sokoban box pushing as a mechanic
- Removed option to play jam-version from main menu
- Updated art for some background tiles/platforms
- Switched to using tile maps
- Settings menu added with controls for music/sfx volume, mute all audio, grid enable, and screenshake enable
- Added optional gridlines and fixed enviro/aztec alignment
- Fixed canvas scale issue with webGL
- Bug fixes galore, a bunch of weird edge cases and unintended behaviour from both previously unnoticed sources and new additions, no idea on the specifics and whatnot considering commit messages like "tweaks n stuff", "Made the game playable again ;D", "blink and you'll miss it", and my personal favourite: "A fix for that fix". "Write the devlog?", he said. "It'll be fun!", he said. [narrator chimes in, silky smooth British accent] "It was, in fact, *not* fun"
Files
quetzals-and-ladders-WebGL.zip 20 MB
Nov 14, 2023
Get Quetzals & Ladders
Quetzals & Ladders
Snake-like puzzle game
Status | Released |
Author | digitarium |
Genre | Puzzle |
Tags | 2D, Casual, Difficult, Ludum Dare, Ludum Dare 54, mind-bending, Pixel Art, Singleplayer, Sokoban |
Languages | English |
More posts
- More puzzles (v1.1.0)16 days ago
- Minor loose endsDec 15, 2023
- Post Jam BuildOct 20, 2023
- Bug-Fixes IIOct 04, 2023
- Bug-FixesOct 04, 2023
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