"Dolly" (Post-Jam Build v1.1.0)


  • Added new unique items and revamped a good chunk of existing items (bringing the item total to 40)
  • Complete overhaul of enemy spawning and wave generation
  • Switched to countdown-based levels as oppose to requiring every enemy be eliminated for level-end 
  • Created 13 new levels with the new system - purple enemy now has a stomp attack
  • Added settings menu, TAB to toggle 
  • SFX and soundtrack added 
  • WASD controls added, with the option for mouse-only controls in settings
  • Added healing pickups and healing options 
  • Log scaling for item stat upgrades 
  • Cancel spawner if player too close 
  • Prevented droplet drying from crashing the game 
  • Droplet now bounces away from the site of murder 
  • Significant performance improvement with object pooling (amongst other fixes)
  • A colossal amount of bug fixes
  • A nitpick-y visual overhaul
  • An exhausting re-balance of items/waves/enemies/pickups/starting stats
  • And so much juice.SetEase(Ease.easeInOutBounce) that I'm going to easeOutExpo if we find ourselves trying to animate with code again

Files

Mycelium Runner WebGL v1.1.0.zip 41 MB
Jul 31, 2024
Mycelium Runner Windows v1.1.0.zip 78 MB
Jul 31, 2024

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