Does the rulebook go this way up¿ (v1.5.0)



> NEW STUFF:

  • rulebook revised and now dynamic, with three pricing chart variations!
  • stats moved from shipping roll to rulebook
  • dynamic notice spawning and drag-and-drop-to-update-rulebook feature
  • minimal save system for settings in browser
  • parcels can spawn with "this way up"
  • colourblind accessible route flags
  • shop upgrade logic -- purchasing items can now unlock other items, permanent upgrades now possible
  • new shop item: auto stamp sorter
  • new shop item: desk addition (comes with a complimentary flip calendar, you're welcome)
  • new shop item: dynamically generated daily newspaper
  • new shop item: starter pack upgrade
  • testing 2x larger packages in desk scene
  • zoom label is now off by default, it now works in all scenes, and zooms label in front of any placed postage
  • shipping roll glow up, blueprint now "rolls" down/up
  • overhaul of placement logic -- there should be less bugs/weirdness with rotating, slotting, stamping, shipping, and weighing
  • revised parcel weight generation based on size
  • bonus points for shipping "overweight" and "this way up" parcels
  • "pay outstanding loan" button now only interactable on day 7
  • game balancing pass (tweaked costs, pricing chart, stamp pack distribution, spawning rates, etc)
  • obligatory general tweaks and minor additions (fonts, layouts, buttons, sfx, sprite art, cursor has a grabby hand now

> BUG FIXES:

  • fixed a null reference exception with persistent parcel data introduced with the mistake preview -- should account for some of the game freezing issues reported
  • fixed a null reference exception after the 75cent stamp is used -- should account for some of the game freezing/incorrect parcel cost issues reported
  • fixed an issue where every other parcel stored on desk overnight would go missing
  • "Fixed the complicated bug :D" -- whatever that commit message means
  • clicking on the "missing square" in the L-parcel now gets forwarded somewhat properly to the player's intended target (there's a few unlikely exceptions, we'll fix em later)
  • addressed L-parcel postage placement weirdness with rotation and overlap
  • rotated postage now registers correctly within the parcel bounds
  • fixed invalid rotation animation for items on scale by disabling scale rotation :)
  • prevented accidental overweight parcels from spawning before rule introduction
  • next bell overlap: now items can't be placed on top or spawned underneath
  • fixed game mode selection bug where you could continue with neither option
  • fixed scale displaying '$' instead of 'g' when weighing non-postage items
  • fixed bungeeing of packages in the shipping menu when thrown/pushed off-screen
  • fixed compression on import for affected sprite assets
  • fixed issue where postage could accidentally be applied with a desk item in the way
  • dealt with the issue causing mysterious postage and package movement overnight
  • fixed an inclusivity edge case that could cause unjust fines for "incorrect postage applied"
  • parcel rotation fixes in shipping: prevented double placement, fixed a spamming-induced rotation error
  • addressed a skipping audio clip error between scenes


For suggesting new features, sneak peaks at what we're working on next, and bug reports -- join our discord!

Files

Peggy's Post WebGL v1.5.0.zip 37 MB
74 days ago
Peggy's Post Windows v1.5.0.zip 62 MB
74 days ago

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