Does the rulebook go this way up¿ (v1.5.0)
Peggy's Post » Devlog
> NEW STUFF:
- rulebook revised and now dynamic, with three pricing chart variations!
- stats moved from shipping roll to rulebook
- dynamic notice spawning and drag-and-drop-to-update-rulebook feature
- minimal save system for settings in browser
- parcels can spawn with "this way up"
- colourblind accessible route flags
- shop upgrade logic -- purchasing items can now unlock other items, permanent upgrades now possible
- new shop item: auto stamp sorter
- new shop item: desk addition (comes with a complimentary flip calendar, you're welcome)
- new shop item: dynamically generated daily newspaper
- new shop item: starter pack upgrade
- testing 2x larger packages in desk scene
- zoom label is now off by default, it now works in all scenes, and zooms label in front of any placed postage
- shipping roll glow up, blueprint now "rolls" down/up
- overhaul of placement logic -- there should be less bugs/weirdness with rotating, slotting, stamping, shipping, and weighing
- revised parcel weight generation based on size
- bonus points for shipping "overweight" and "this way up" parcels
- "pay outstanding loan" button now only interactable on day 7
- game balancing pass (tweaked costs, pricing chart, stamp pack distribution, spawning rates, etc)
- obligatory general tweaks and minor additions (fonts, layouts, buttons, sfx, sprite art, cursor has a grabby hand now
> BUG FIXES:
- fixed a null reference exception with persistent parcel data introduced with the mistake preview -- should account for some of the game freezing issues reported
- fixed a null reference exception after the 75cent stamp is used -- should account for some of the game freezing/incorrect parcel cost issues reported
- fixed an issue where every other parcel stored on desk overnight would go missing
- "Fixed the complicated bug :D" -- whatever that commit message means
- clicking on the "missing square" in the L-parcel now gets forwarded somewhat properly to the player's intended target (there's a few unlikely exceptions, we'll fix em later)
- addressed L-parcel postage placement weirdness with rotation and overlap
- rotated postage now registers correctly within the parcel bounds
- fixed invalid rotation animation for items on scale by disabling scale rotation :)
- prevented accidental overweight parcels from spawning before rule introduction
- next bell overlap: now items can't be placed on top or spawned underneath
- fixed game mode selection bug where you could continue with neither option
- fixed scale displaying '$' instead of 'g' when weighing non-postage items
- fixed bungeeing of packages in the shipping menu when thrown/pushed off-screen
- fixed compression on import for affected sprite assets
- fixed issue where postage could accidentally be applied with a desk item in the way
- dealt with the issue causing mysterious postage and package movement overnight
- fixed an inclusivity edge case that could cause unjust fines for "incorrect postage applied"
- parcel rotation fixes in shipping: prevented double placement, fixed a spamming-induced rotation error
- addressed a skipping audio clip error between scenes
For suggesting new features, sneak peaks at what we're working on next, and bug reports -- join our discord!
Files
Peggy's Post WebGL v1.5.0.zip 37 MB
Sep 08, 2024
Peggy's Post Windows v1.5.0.zip 62 MB
Sep 08, 2024
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Peggy's Post
A peaceful package sorting game
Status | In development |
Author | digitarium |
Genre | Simulation |
Tags | Atmospheric, Cozy, Ludum Dare, Ludum Dare 53, Management, No AI, Pixel Art, Relaxing, sorting, wholesome |
Languages | English |
More posts
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- KEEP CALM AND IGNORE THE COMMAS (v1.5.1)Sep 23, 2024
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- De-Bugged BuildApr 04, 2024
- Inedible Text HotfixMar 12, 2024
- Endless ModeDec 14, 2023
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