Endless Mode
Mini update to add an experimental endless mode to v1.4. There's no new content or interesting mechanics added to the endless mode (...yet), however the gameplay does behave slightly differently to the story mode. There's no "difficulty curve", meaning it's possible for any parcel type to spawn on any day, the daily parameters (number of customers, chance of parcel destination on route, shipping route, blueprint type) are randomized, the shop is unlocked from day 1, and there's no loan to pay off.
Since the last update, we've been working on v1.5, which, as well as the aforementioned pricing chart revision, includes a bunch of refactoring and tedious tasks we've been putting off for a while. Needless to say, we happened to pick up a new procrastination project by the name of ██████, and it's b PROCESS INTERRUPTED
$>_
SESSION TERMINATED
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Peggy's Post
A peaceful package sorting game
Status | In development |
Author | digitarium |
Genre | Simulation |
Tags | 2D, Atmospheric, Cozy, Ludum Dare, Ludum Dare 53, Management, Pixel Art, Relaxing, sorting, wholesome |
Languages | English |
More posts
- KEEP CALM AND IGNORE THE COMMAS (v1.5.1)59 days ago
- Does the rulebook go this way up¿ (v1.5.0)74 days ago
- KAN-Post price gouging confirmed!May 04, 2024
- De-Bugged BuildApr 04, 2024
- Inedible Text HotfixMar 12, 2024
- Shop, Stamp packs, and L packagesSep 03, 2023
- Improved package rotation and slottingJun 02, 2023
- Minor accessibility and cosmetic fixesMay 22, 2023
- Bug-Fixes GaloreMay 14, 2023
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