Bug-Fixes Galore
Peggy's Post » Devlog
BUG FIXES
- render order now matches placed order when parcels overlap
- parcels can only be returned to correct owner
- parcels remain on desk across days if not shipped
- scoring calc system, so many bugs squashed, how were there so many?!
- csv human spelling errors caught
- green shipping route now can only generate train blueprint
- fixed error where tugboat blueprint was very unlikely to appear
- transition issues with spamming buttons fixed
- inventory transition does not forget to bring any packages on scale to focus
- inventory slotting issues/grid alignment (spec. with large packages) are fixed
- scaling/buttons next working in various browsers should be fixed (please let us know if you notice any problems!)
- postage should not parent onto parcel outside of parcel bounds anymore
- penalty on day7 for any remaining parcels on desk fixed
- page flip button and drag issues fixed
- audio SFX clips should be correctly mapped now
- upscaled cursor textures
- fixed a cursor texture that was not triggering
- fixed incorrect scaling on some parcel sprites
- fixed incorrect postcard sprite on fail screen
ACCESSIBILITY FIXES
- brightened button colour changes on hover
- added flashing animations on text prompts
- added halos around packages when stamp can be affixed onto it
- added halo on scale when item can be placed onto it
- added alt keys (SPACE/ENTER, "right-click"/"E")
- added ability to move item while maintaining current layering (hold L-SHIFT)
- added ability to move item and push to back layer (hold L-CTRL)
- changed inventory grid colour for better visibility
- items dropped above desk are now brought back to desk
- scale errors out when items with different units are placed onto it (g/$)
- scale can sum postage $$$
- scale doesn't pull items to center anymore
- lifting scale, lifts all items on it
- rulebook rules edited for clarity, added reference of all possible shipping routes, removed postage $$$ page, added filler art for remaining blank page
- audio sliders added to rulebook
- added basic "halp" diagram for how to calc postage
- paying outstanding loan now subtracts from displayed savings amount
- basic difficulty scaling (probability control for parcel/destination difficulty dependent on day added) and some minor game balancing changes were made
Files
Peggy'sPostWebBuildBugfixBuild.zip 23 MB
May 14, 2023
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Peggy's Post
A peaceful package sorting game
Status | In development |
Author | digitarium |
Genre | Simulation |
Tags | 2D, Atmospheric, Cozy, Ludum Dare, Ludum Dare 53, Management, Pixel Art, Relaxing, sorting, wholesome |
Languages | English |
More posts
- KEEP CALM AND IGNORE THE COMMAS (v1.5.1)80 days ago
- Does the rulebook go this way up¿ (v1.5.0)94 days ago
- KAN-Post price gouging confirmed!May 04, 2024
- De-Bugged BuildApr 04, 2024
- Inedible Text HotfixMar 12, 2024
- Endless ModeDec 14, 2023
- Shop, Stamp packs, and L packagesSep 03, 2023
- Improved package rotation and slottingJun 02, 2023
- Minor accessibility and cosmetic fixesMay 22, 2023
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