What started out as a simple bug fix build (v1.5.5)


Would recommend starting a new save file with this update! Aside from the potential for weird bugs, you won't have access to the new upgrades/blueprints otherwise. 

> NEW STUFF

  • 18 new stamp art designs!
  • KAN-Post starter stamp packs revised:
    • they now draw set distributions from a pool of potential stamps
    • there's 3 levels of starter stamp packs
    • each upgraded pack draws more stamps and had access to a bigger stamp art pool
    • [balance-tweaks] tweaked the stamp distributions (more loonies and toonies)
    • [balance-tweaks] limited the generation of $4 stamps
  • several new ships have docked: introducing the Galleon, RMS Mary Paddlewheel, Schooner 2.0, and the sailing dinghy blueprints! 
  • a ship has gotten lost at sea: RIP schooner 1.0
  • [balance-tweaks] reduced overweight surcharges for intermediate cost price chart
  • rendering speed improved, performance ++ for main menu and rulebook page flipping
  • better internal tools for snooping through your buggy save files
  • endless mode now has a weekly fee of 10$, and it's now possible to lose if you miss 2 loan payments in a row
  • new upgrade: offering to the sea (spawns big ships tomorrow)
  • new upgrade: lvl 3 starter pack (more stamps, bigger art pool)
  • new upgrade: nautical flags laminated poster (handy infographic + stamp storage on reverse)
  • windowed-mode option in settings for downloaded builds
  • (mild) tutorialization efforts:
    • more sticky notes targeting things players were getting stuck on (mainly the dog-eared corner page flip)
    • hoppla20 autosorter manual split into 2 components, unlocked with each upgrade respectively
    • rubber stamper instructions expanded to include the controls: RIGHT-CLICK or R to stamp package
    • controls list in rulebook expanded

> BUG FIXES

  • rip 75c duplication loophole, my condolences
  • fixed the black-screen issue (null-ref with stamps preserved on packages till the next day)
  • fixed the item position and stamp storage page resetting issue with using the 75cent stamp
  • fixed days being skipped by spam-clicking "click to continue" after buying an upgrade
  • fixed stamper getting stuck in the shelf if returned mid-stamping-action
  • patched Q hotkey still "working" even if the shed storage wasn't unlocked yet
  • fixed the gilded stamp counting as underpaid if applied in the days before a price chart update
  • newspaper and notices now respawn to correct start position when dragged off desk
  • patched stuff on rulebook not blocking notes from being added into it
  • fixed postage and stamp prints not being able to be applied through n parcel's "hole(s)"
  • all non-package items should now drop to desk on mouse up when shipping is opened
  • added "coyote time" to the hockey stick in terms of collider for stamp placement
  • fixed rulebook tilt issue when adding multiple notes quickly
  • fixed the parenting issues with the scale weighing items that didn't look like they should be weighed (specifically when taking a parcel out of a blueprint/storage that was previously on the scale, and the scale had changed locations in the meantime)
  • EDIT: gilded stamp hotfix for parcels stamped on a previous day reading as 0$ paid rather than perfect cost
  • EDIT: hotfix for overweight surcharges being incorrect
  • EDIT: hotfix for the hotfix above -- hack for updating everyone's save files to circumvent this bug

Files

Peggy's Post Mac v1.5.5.zip 73 MB
22 days ago
Peggy's Post WebGL v1.5.5.zip Play in browser
22 days ago
Peggy's Post Windows v1.5.5.zip 63 MB
22 days ago

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Comments

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(+2)

So excited to try out the new stuff in this update! <3

(+2)

you got so much done! i'm definetly going to be playing again soon