What started out as a simple bug fix build (v1.5.5)
Peggy's Post » Devlog





Would recommend starting a new save file with this update! Aside from the potential for weird bugs, you won't have access to the new upgrades/blueprints otherwise.
> NEW STUFF
- 18 new stamp art designs!
- KAN-Post starter stamp packs revised:
- they now draw set distributions from a pool of potential stamps
- there's 3 levels of starter stamp packs
- each upgraded pack draws more stamps and had access to a bigger stamp art pool
- [balance-tweaks] tweaked the stamp distributions (more loonies and toonies)
- [balance-tweaks] limited the generation of $4 stamps
- several new ships have docked: introducing the Galleon, RMS Mary Paddlewheel, Schooner 2.0, and the sailing dinghy blueprints!
- a ship has gotten lost at sea: RIP schooner 1.0
- [balance-tweaks] reduced overweight surcharges for intermediate cost price chart
- rendering speed improved, performance ++ for main menu and rulebook page flipping
- better internal tools for snooping through your buggy save files
- endless mode now has a weekly fee of 10$, and it's now possible to lose if you miss 2 loan payments in a row
- new upgrade: offering to the sea (spawns big ships tomorrow)
- new upgrade: lvl 3 starter pack (more stamps, bigger art pool)
- new upgrade: nautical flags laminated poster (handy infographic + stamp storage on reverse)
- windowed-mode option in settings for downloaded builds
- (mild) tutorialization efforts:
- more sticky notes targeting things players were getting stuck on (mainly the dog-eared corner page flip)
- hoppla20 autosorter manual split into 2 components, unlocked with each upgrade respectively
- rubber stamper instructions expanded to include the controls: RIGHT-CLICK or R to stamp package
- controls list in rulebook expanded
> BUG FIXES
- rip 75c duplication loophole, my condolences
- fixed the black-screen issue (null-ref with stamps preserved on packages till the next day)
- fixed the item position and stamp storage page resetting issue with using the 75cent stamp
- fixed days being skipped by spam-clicking "click to continue" after buying an upgrade
- fixed stamper getting stuck in the shelf if returned mid-stamping-action
- patched Q hotkey still "working" even if the shed storage wasn't unlocked yet
- fixed the gilded stamp counting as underpaid if applied in the days before a price chart update
- newspaper and notices now respawn to correct start position when dragged off desk
- patched stuff on rulebook not blocking notes from being added into it
- fixed postage and stamp prints not being able to be applied through n parcel's "hole(s)"
- all non-package items should now drop to desk on mouse up when shipping is opened
- added "coyote time" to the hockey stick in terms of collider for stamp placement
- fixed rulebook tilt issue when adding multiple notes quickly
- fixed the parenting issues with the scale weighing items that didn't look like they should be weighed (specifically when taking a parcel out of a blueprint/storage that was previously on the scale, and the scale had changed locations in the meantime)
- EDIT: gilded stamp hotfix for parcels stamped on a previous day reading as 0$ paid rather than perfect cost
- EDIT: hotfix for overweight surcharges being incorrect
- EDIT: hotfix for the hotfix above -- hack for updating everyone's save files to circumvent this bug
Files
Peggy's Post Mac v1.5.5.zip 73 MB
1 day ago
Peggy's Post WebGL v1.5.5.zip Play in browser
1 day ago
Peggy's Post Windows v1.5.5.zip 63 MB
1 day ago
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Peggy's Post
A peaceful package sorting game
Status | In development |
Author | digitarium |
Genre | Simulation |
Tags | Atmospheric, Cozy, Ludum Dare, Ludum Dare 53, Management, No AI, Pixel Art, Relaxing, sorting, wholesome |
Languages | English |
More posts
- I <3 STAMPS (v1.5.4)34 days ago
- Pest control (v1.5.3)Mar 11, 2025
- Introducing save slot, save slot, and save slot (v1.5.2)Feb 05, 2025
- KEEP CALM AND IGNORE THE COMMAS (v1.5.1)Sep 23, 2024
- Does the rulebook go this way up¿ (v1.5.0)Sep 08, 2024
- KAN-Post price gouging confirmed!May 04, 2024
- De-Bugged BuildApr 04, 2024
- Inedible Text HotfixMar 12, 2024
- Endless ModeDec 14, 2023
Comments
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So excited to try out the new stuff in this update! <3
you got so much done! i'm definetly going to be playing again soon